Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • HTML MOTDs will no longer be shown when connecting via quickplay
  • Increased speed and damage of the lightning ball spell
  • Fixed some items and spell attributes showing incorrect expiration times
  • Fixed being able to instantly respawn by changing teams while a ghost
  • Fixed taunts with a special purpose being overridden by the Halloween taunt
  • Fixed a bug that allowed Merasmus bomb-heads to be passable between enemies
  • Fixed the Open Loadout button on the item pickup menu not working properly
  • Fixed being able to get into the enemy spawn with the teleport spell in Helltower
  • Fixed the crouch+click problems for Mac players
  • Fixed a problem with VR mode on Linux when the VR display overlaps the main display
  • Removed the prompt to opt-in to quickplay beta
  • Updated the equip region for Ivan The Inedible to match the other Spooky Companion items
  • Updated the materials for The Hyperbaric Bowler, The Snaggletoothed Stetson, Carrion Companion, and Lieutenant Bites the Dust
  • Updated the localization files
  • Community requests:
    • Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for custom Halloween maps to enable spells
    • Added userid to the player_turned_to_ghost game event

Source: TF2.com
 

Fantaboi

Gone and one day forgotten
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Mar 11, 2013
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-Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for custom Halloween maps to enable spells
-Added userid to the player_turned_to_ghost game event

attachment.php
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
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May 21, 2009
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so wait does that mean i have to enable halloween mode to get spells to work when the event ends?
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
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That could be the case. I hope I'm not stuck with halloween pickups too, though.
Items have a model override field, though I'm not sure if halloween mode would override the override...
So how do you capture this event in the map?
You don't. That's something for plugins/code.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
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May 21, 2009
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halloween pickup model replacements override the mapside overrides, yeah
 

A Boojum Snark

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Nov 2, 2007
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Then clearly the only option is to make the pickup model invisible, put a prop_dynamic in it's place, and make use of OnPlayerTouch to fake it.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
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May 21, 2009
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nah, you can just set tf_logic_holiday to "None" and send it the input to get the spell hud.