S
SoulDestroy
I see potential for a super smash brothers style map
I see potential for a Gang Garrason 3D map.:woot:
I see potential for a super smash brothers style map
My BIGGEST complaint which really was kinda game breaking for me was the way controls are set up. I know there really isn't much you can do about this, but given the forced third person, and the fact that my mouse could move which way I looked made it REALLY hard to get the keys right. Sometimes my left would take me right, up left, then right, and it just got bothersome.
Couldn't you jsut bind the arrow keys isntead? Would be a lot easier and to me would feel right. <- and -> for left and right obv. Down for crouch, up/space for jump, enter to fire.
Still, the mouse would have to be unbinded to stop looking around.
alias +scout_right "setangle 0 0 0;+forward"
alias -scout_right "-forward"
alias +scout_left "setangle 0 180 0;+forward"
alias -scout_right "-forward"
Good work. I have some suggestions
1- The player can be pushed by the same entity that pushes the spycrabs. If its a trigger_push, put a filter for red. If it's a func_conveyor, use a func_respawnvisualizer so red players can stand on it without being pushed by the conveyor.
2- Give the player the option to choose which keys to bind. You can let them choose when they are on first person.
3- Use the setangle command to change the orientation of the scout every time he wants to go forwards/backwards.
For example:
Code:alias +scout_right "setangle 0 0 0;+forward" alias -scout_right "-forward" alias +scout_left "setangle 0 180 0;+forward" alias -scout_right "-forward"
Bind +scout_right and +scout_left for moving the scout
4- The camera is messed up if you restart the map. Before going thirdperson when the map starts, make the player go firstperson first, it should fix the problem.
5- It would be nice if the scout says voice commands after killing a spy-crab or finishing the level
So far, the game looks very interesting![]()
Sweet Jesus, coming from you that means alot. I fixed the first point and fifth points. Thank you so much for the advice regarding camera and binds.![]()
alias +scout_right "setangle 0 0 0;+forward"
alias -scout_right "-forward"
alias +scout_left "setangle 0 180 0;+forward"
alias -scout_right "-forward"
bind a +scout_left
bind d +scout_left
map super_scout_bros_a0
bind a +moveleft
bind d +moveright