Super Scout Bros.

Limeaide

L2: Junior Member
Jul 26, 2009
98
9
Great map, but it would be nice if there were more worlds that all use different terrain types, e.g. 2fort, badlands, egypt, well, lumberyard, viaduct, ect.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Danke, guys. With school having started back up a few weeks ago, I've had almost no time to work on this. Be I have been thinking about it, and have some fun ideas that I'm going to try and implement.

:p
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Hey bros. Just wanted to report in; this isn't dead.

I've ben trying my wits to make an acceptable control scheme. So, for you all, you will have the good fortune of having not one, not seven, but TWO sets.

Be warned, though, the second method is experimental, and as such, it preforms slightly worse than the defualted counterpart.

More fun system tweaks are also to be included for the next build.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
failias.PNG


Why isn't this working...

Rage.
 

Washipato

L3: Member
Jun 22, 2009
149
331
You can't use " inside parameters of hammer. I would recommend you to have an external cfg with all those aliases and execute it on player spawn. Name it something like "scoutbrosconfig.cfg" and place it inside the cfg folder. So, it would be:
Code:
scoutbrosconfig.cfg
//---------------------
alias +scout_right "setangle 0 0 0;+forward"
alias -scout_right "-forward"
alias +scout_left "setangle 0 180 0;+forward"
alias -scout_left "-forward"
alias scout_control_1 "ent_fire game_ui activate"
alias scout_control_0 "ent_fire game_ui deactivate"
//---------------------

The trigger you are working on:

OnTrigger -> clientside ->command -> exec scoutbrosconfig

Don't forget to Pakrat the cfg with the bsp when you release the map
 
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Retroid

L5: Dapper Member
Aug 25, 2009
206
22
When I load up the map I'm in an over the head viewpoint, I kill myself and it spawns with the correct Mario-esque view. Moving through the map is impossible - I walk through the geometry all the time and the scout's actions (mostly vertical movements) don't correspond or only update after I press the space bar.

Also I can't get the FoN to load up (even though it's my default gun.)
 
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Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
That's a small taste of it, yes.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Soon as it's ready.