Super Scout Bros.

Discussion in 'Map Factory' started by Penguin, Sep 4, 2009.

  1. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    There's a new hero in town, from the depths of Boston, and he's not here to free princesses, step on mushrooms, or exterminate turtles. He's here to kill crabs.

    Spy Crabs.


    Enter Scout, the furious and fleet-of-foot force-of-nature, hell-bent on knocking the nefarious Dr. Dispenso's plans of a BLU uprsinging out of the park.

    In this genre-bending new singleplayer map, you'll find yourself stomping crabs and hopping platforms instead of capping points or defending hills.

    Please let me know what you think!

    NOTES: You must pick RED and Scout. Work is being done to make this automatic. Please bear with me.

    Credits:

    Joodude- Initial planning and testing.
    Broken:Tripod-Turret: Planning and support.
    Snacks: Testing.
    Chrono: Entity assistance
    Boojum: Entity assistance
    Matt: Just Because.

    Chat: Support and excitement over the project!
     
    Last edited: Sep 9, 2009
  2. Nintyboi

    Nintyboi L1: Registered

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    This is quite an interesting idea, and quite well done, too. However, as with anything of this nature, it is filled with bugs and is very cumbersome to play, though this may be smoothed out in future releases. Killing spycrabs is a cool idea, but it doesn't feel right that they just dissapear. Also, taunting causes you to return to first person view.
     
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  3. Lazy Eskimo

    Lazy Eskimo L2: Junior Member

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    Do spycrabs disguise as the princess? Killing cloaked spycrabs would be interesting.
     
  4. BrokenTripod

    BrokenTripod L5: Dapper Member

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    So the mouse isn't locked or anything, so I found it really helpful to look away from the screen and playing using the strafe keys and jump. Also crouch.

    It worked pretty well, actually, and I think the spycrabs will be way better once you get the prop for them and I can't wait to see what else you do with this. =P
     
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  5. Micnax

    aa Micnax I maek map

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    Yes, TF2 dosn't like it when you want to do something right.

    It's just a quick mock up, so the finished this will have a custom prop and killing animation.
     
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    Last edited: Sep 6, 2009
  6. Engineer

    aa Engineer

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    This map rocks! I would love to make something similar :)
     
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  7. Owlruler

    Owlruler L12: Fabulous Member

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    I can't wait to see how you make the bosses
     
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  8. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    lol this is lolzy. id love to take a peak at the vmf when its done XD
     
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  9. Micnax

    aa Micnax I maek map

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    It's a mess. You'd only hurt your eyes through the clips and spawns
     
  10. martijntje

    martijntje L8: Fancy Shmancy Member

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    I see potential for a super smash brothers style map
     
  11. J4CK8

    J4CK8 L11: Posh Member

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    This just gave me an idea...

    Anyone for Street Fortress?

    Played though the map earlier, and while it was short and easy, it was extremely cool. As long as you release a prefab for the gamemode when done :D I think everyone here will be happy.
     
  12. The Gentlemanne

    The Gentlemanne L4: Comfortable Member

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    why do you like to kill rare endangered spy-crabs?:rage:
     
  13. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Here I was expecting posts to say "Too many bugs- why'd you release this?"

    I'm glad you all like it. I really am.

    However, please give specifics if you have bug reports, don't just announce that there are bugs.
     
  14. Icarus

    aa Icarus

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    Interesting.. I'll give it a go.
     
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  15. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    This is likely to happen. ihave interest in level desiigning from one MangyCarface, as well as other member of the community.
     
  16. sicsided

    sicsided L1: Registered

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    Do you eat sandviches to regain health?

    Looks awesome, looking to try it out later today.
     
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  17. Chaopsychochick

    Chaopsychochick L4: Comfortable Member

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    Just tried this and I have to say this is a really interesting concept

    My BIGGEST complaint which really was kinda game breaking for me was the way controls are set up. I know there really isn't much you can do about this, but given the forced third person, and the fact that my mouse could move which way I looked made it REALLY hard to get the keys right. Sometimes my left would take me right, up left, then right, and it just got bothersome.

    You might need to change perspective for this to work, maybe go with a bit more of the mario 64 approach where the camera is just above and behind the scout? That way when I press forward, I actually go forward!

    Still, its a cool concept! Can't wait to see where you go with it.
     
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  18. Terr

    aa Terr Cranky Coder

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    Another enemy should be the POW-ing heavy. You need to double-jump over his POW shots.
     
  19. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Chopsticks: I have an interesting idea to fix this.

    Look forward to Apha 0A for some cool fixes to that and other complaints.
     
  20. BrokenTripod

    BrokenTripod L5: Dapper Member

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    Too many bugs- why'd you release this?

    Also, whatever happens do not add support for full multiplayer on a 2d surface using the normal Valve maps, because you would just be making Gang Garrison 2.