This is a semi-continuation of my last orphaned map thread, except this time it's maps that are worth being picked up. All downloads are at the bottom of this thread.
PL_SNOWALEEN (Original thread)
Last version: Alpha 3 A
Christmas/Halloween themed Single-Stage Payload. Initially had some interesting ideas, but was plagued with poor design work and tight spaces. Contains Halloween Control Point Particles by @Exactol probably
What needs to be done:
CP_LAADEEDAA (Original thread)
Latest version: Alpha 5 B, Alpha 6 available in VMF only
A last ditch effort to get a map in to the Asymmetrical Contest 2. Started off as TC, then to Gravelpit styled AD, then to standard Single-Stage AD. Not sure what the difference from a5b to a6 is. Also named after a STRFKR song, I guess.
What needs to be done:
MVM_DISKOFF (Original thread)
Latest version: Alpha 3
Short project for the Mappers VS Machines Contest. Never really got anywhere. I've included the pop files. Navigation file is trash, you're better off making your own.
What needs to be done:
KOTH_BALCONEY
Purposely misspelled. Two trains crash into each other, whoever wins gets their train through, at least that's what I think happens. Logic is probably broken. Uses particles from Snowplow.
What needs to be done:
Just like last time (a year ago) this is all open, play around with it as much as you want. Just credit me if you do release it.
PL_SNOWALEEN (Original thread)
Last version: Alpha 3 A
Christmas/Halloween themed Single-Stage Payload. Initially had some interesting ideas, but was plagued with poor design work and tight spaces. Contains Halloween Control Point Particles by @Exactol probably
What needs to be done:
- Major layout changes, I don't think blue was ever able to push out to first
- Logic needs to be touched up
CP_LAADEEDAA (Original thread)
Latest version: Alpha 5 B, Alpha 6 available in VMF only
A last ditch effort to get a map in to the Asymmetrical Contest 2. Started off as TC, then to Gravelpit styled AD, then to standard Single-Stage AD. Not sure what the difference from a5b to a6 is. Also named after a STRFKR song, I guess.
What needs to be done:
- Major layout changes, lots of flat areas with little cover
MVM_DISKOFF (Original thread)
Latest version: Alpha 3
Short project for the Mappers VS Machines Contest. Never really got anywhere. I've included the pop files. Navigation file is trash, you're better off making your own.
What needs to be done:
- Layout changes to add more height variation and places
- Unique popfiles, normal is closely referenced from valve pops and advanced is unfinished
KOTH_BALCONEY
Purposely misspelled. Two trains crash into each other, whoever wins gets their train through, at least that's what I think happens. Logic is probably broken. Uses particles from Snowplow.
What needs to be done:
- Logic touch up
- Playtesting needs to be done for layout
Just like last time (a year ago) this is all open, play around with it as much as you want. Just credit me if you do release it.
Attachments
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cp_laadeedaa_a5a.vmf930.8 KB · Views: 232
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cp_laadeedaa_a5a.bsp3.1 MB · Views: 228
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cp_laadeedaa_a6.vmf929.4 KB · Views: 214
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pl_snowaleen_a3a.vmf1.7 MB · Views: 194
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pl_snowaleen_a3a.bsp4 MB · Views: 239
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koth_balconey_a1.vmf1.4 MB · Views: 198
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koth_balconey_a1.bsp4.5 MB · Views: 227
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mvm_diskoff_a2_intermediate.pop20.5 KB · Views: 199
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mvm_diskoff_a3.pop7.7 KB · Views: 183
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mvm_diskoff_a2_advanced.pop16.8 KB · Views: 176
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mvm_diskoff_a3.vmf877.5 KB · Views: 186
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mvm_diskoff_a2.vmf873.8 KB · Views: 201
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mvm_diskoff_a3.bsp2.5 MB · Views: 232
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mvm_diskoff_a2.bsp2.5 MB · Views: 239
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