CP Laadeedaa a5b

An Attack / Defend map, based in an alpine forest, similar to Sawmill

  1. Startacker!

    aa Startacker! L⛧: Hell's Bells

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    laadeedaa - Attack / Defend map, based in a alpine forest
    20161223093018_1.jpg 20161223093028_1.jpg
    20161222181257_1.jpg 20161222181300_1.jpg
    20161222193436_1.jpg 20161222193442_1.jpg
    20161222181313_1.jpg 20161222181317_1.jpg

    This was originally a Territorial Control map, but because TC is so convoluted and messy I dropped it. Then I made it a gravelpit style A+B>C map, that sucked. So now it's just an A/D map.



    Still offering bonus points for whoever guesses where "laadeedaa" comes from
     

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    Last edited: Dec 23, 2016
  2. Startacker!

    aa Startacker! L⛧: Hell's Bells

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  3. Startacker!

    aa Startacker! L⛧: Hell's Bells

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    It's custom (not really) for my maps to reach a2 before I throw them in testing (not really again).

    • Lowered Final Point and the area around it
    • Increased the capture area of A and B
    • Made the slopes to Final Point less steep
    • Probably something else I dunno

    Read the rest of this update entry...
     
  4. Startacker!

    aa Startacker! L⛧: Hell's Bells

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  5. Startacker!

    aa Startacker! L⛧: Hell's Bells

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  6. GooGuGajoob

    GooGuGajoob L12: Pro-crastinator

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    (please read the following like a cowboy sherif)

    You got some images for yo changes boi?
     
  7. Startacker!

    aa Startacker! L⛧: Hell's Bells

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    All in the first post.
     
  8. GooGuGajoob

    GooGuGajoob L12: Pro-crastinator

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    You should probably redo images per alpha build. It means you can show off what's different from the previous version. Otherwise I'll just assume you didn't really change as much as you should have.
     
  9. Startacker!

    aa Startacker! L⛧: Hell's Bells

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    Updated screenshots as always.

    • Moved Blu spawn to the right of the spawn
    • Made the left Blu exit higher
    • Added a ramp to the barricade from Blu spawn
    • Adjusted weather effect
    • Moved A building away from Blu spawn
    • Added a forward spawn for Blu when B is captured
    • Added a back spawn for Red when A is captured
    • Adjusted the roof of both warehouses
    • Added more lighting to the warehouse from A>B
    • Removed the saw blade at the bottom of B
    • Added more Pickups around the map
    • Adjusted the ramp to the 2nd warehouse
    • Completely changed C, hopefully better!
    • Added barrier for the alt-hallway to C
    • Fixed the no_entry texture
    • Nodraws textures to unseen areas
    • Fixed a clipping error

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  10. Startacker!

    aa Startacker! L⛧: Hell's Bells

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    Apologies for breaking the spawn time, I did an AddWaveTime instead of SetWaveTime :p

    • Fixed respawn times as Blu
    • Changed layout of A
    • Changed the position of the wooden bridge at B
    • Extended the balcony at B

    Read the rest of this update entry...
     
  11. Startacker!

    aa Startacker! L⛧: Hell's Bells

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  12. Startacker!

    aa Startacker! L⛧: Hell's Bells

    Messages:
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    Positive Ratings:
    198