Spawnroom & Intel Room Detailing Mini-Contest - Q1 2016

Inqwel

L6: Sharp Member
Jun 2, 2008
308
59
So the contest is suppose to end in 10 days. When does a thread go up, or is there already one and I missed it?
 

Freyja

aa
Jul 31, 2009
3,011
5,839
It'll go up probably at the end of the weekend, I was aiming for a week to go, but I can post it when I get home today
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
Last time I worked with my entry was on the first week when this contest started. Oh well
 
Dec 28, 2014
330
307
It looks like we already have some nice looking entries in the upload thread. I look forward to seeing what all we get for this contest (and hopefully some of these spawn rooms are incorporated into real maps by some of you).
 

Flower_Shop_Guy

♪ -- ♫ -- ♪
aa
Mar 10, 2015
200
495
NOTE: On my map download, there might possibly be some cubemap, texture or compression problems. I was not sure which order to do them, but I did it this way.
1. Cubemaps
2. Pack content with VIDE
3. Compress

LoL, I can hear music from my pl_eclipse in this. That's so sweet.
 
Last edited:

LadyRaee

CHEERFULLY SUICIDAL
Sep 1, 2012
197
217
NOTE: On my map download, there might possibly be some cubemap, texture or compression problems. I was not sure which order to do them, but I did it this way.
1. Cubemaps
2. Pack content with VIDE
3. Compress
Cubemaps are derpy if you compress your map. They won't load for some people for no reason.
 

LadyRaee

CHEERFULLY SUICIDAL
Sep 1, 2012
197
217
Well the rules said "compress your map" so it was kind of forced actually.
I know, some people will have problems with cubemaps. Fix for that is "mat_specular 0"
I have never experienced cubemaps breaking on compressed maps since the first week?
That happens for very few people. I know @Davekillerish has that problem. Afaik he has the problem with all my maps, and is only one, who has reported problems.