henke37
aa
- Sep 23, 2011
- 2,075
- 515
Given that a lot of people treat them as interchangeable, it's an easy mistake to make.
A material tells the game how to render a surface. It contains various parameters, such as reflexivity and yes, which textures to sample. Yes, plural, because a material can read from multiple textures. And that's ignoring the implicit lightmap texture that vrad compiles.
A material tells the game how to render a surface. It contains various parameters, such as reflexivity and yes, which textures to sample. Yes, plural, because a material can read from multiple textures. And that's ignoring the implicit lightmap texture that vrad compiles.