Remove the collision physics from these lights, i kept bumping into them whilst bunny hopping.
First point of fact: It takes about 40 seconds to get from Red spawn to CP1. Couple that with 14 odd seconds spawn wait time and you're looking at about a minute of waiting/travelling. THIS IS BAD. It was annoying. Like. Really annoying. You seemed to extend setup time to compensate, i imagine, but this doesn't negate this problem during an active game. This is simply down to bad spawn location.
You need more signage. I didn't even see CP1 until half way through my second turn as defence because i kept getting lost, and i only got out of the second CP area because i saw you respawn and followed you.
There was A LOT of health and ammo, and sizes seemed eratic. You shouldn't really put health and ammo on sniper decks as this over powers the snipers camping away in hard to reach places. Less health packs please, There wasn't a single corner i turned where i didn't run into a medium or full health kit, it seemed. Remove some and reduce others to small. Some medium are ok. No need for large. Having so many health and ammo packs encourages people to go off on their own and die which is exactly what you DON'T want in CTF assault mode.
Second CP was easy to cap. After capping CP1 it didn't take a scout a minute to rush it through the corridor/alley that comes onto this CP. Move the CP back a bit atleast, there's no real defence oppotunities here, mostly because of the instant cap style of the map. Standing on the point is fine but it gets spammed to hell because of it. I had to move away from the point or die several times and ended up giving away captures. No idea what the rest of the team was doing, presumably waiting to spawn or running off trying to counter attack and accidently letting the courrier through.
the CTF hud is confusing. Shmitz made a perfectly valid point that the ctf hud allows people to know where the flag is in general, whether it's at home or dropped. But the games happen so quickly all this information is useless. Often i didn't know which CP to defend and ran into a wall of attackers. I prefer the CP hud as it tells you exactly what to do. Either defend CP1, or CP2. CTF hud encourages people to hunt
the courrier but this is not the tactic to employ in this mode. But this is my opinion. Knowing which way the courrier comes from was pointless as attacks came from each direction anyway, and you were given text warnings when the flag was dropped or picked up as well.