snark's resource thread post dump

TMP

Ancient Pyro Main
aa
Aug 11, 2008
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This should go in everyone's maps that they always have open, alongside the prop library.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
This should go in everyone's maps that they always have open, alongside the prop library.
Well, it's not like you need it all the time... I was actually considering making it part of the prop library and turning it into an "everything" library, but then I figured it's more of a one-time-per-map library.
 
Dec 25, 2007
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Excellent stuff! Can't thank you enough for this, as I find setting up the game logic entities properly to be a very tedious and easily overlooked part of the map setup, so this will save me much worry.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
<3, thank you boojum, so much...
 

kwagner

L2: Junior Member
Feb 28, 2009
92
6
Those payload sections are going to come in handy when I get around to doing a map using those. Thanks!
 

Domino

L1: Registered
May 13, 2008
8
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Very good thank you, now I can see where my errors in testing were and helped me get it right!
 

bomc

L2: Junior Member
Sep 25, 2008
83
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Woooowowow, first the prop libary, and now this? Üüüüüuuuber niiice :=), and very, very useful :)
 

Mashi

A Random Guy........
Mar 8, 2009
9
3
This is sure to help me in the near future so thanks :)
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
Is single flag CTF the one you used, and/or complicated enough to warrant being in there separately?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
It's a standard two flag CTF setup. I chose only to do the things that in are in valve maps, because otherwise I would hit a slippery slope of what custom stuff to include and what not to.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Yeah its now been a week(ish) since I made VFIG player of the week, its your turn now.
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
Excellent work! I'm a sucker for little improvements like these.

Should I add your FGD and remove the TF2 one, or keep both in? I've noticed yours already includes the TF2 FGD, and I have had compatibility problems in the past when running multiple FGDs at once in Hammer (them cancelling out each others' entries and whatnot).
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Should I add your FGD and remove the TF2 one, or keep both in? I've noticed yours already includes the TF2 FGD, and I have had compatibility problems in the past when running multiple FGDs at once in Hammer (them cancelling out each others' entries and whatnot).
I believe mine loads second because the list is alphabetized, and so overrides anything in the first. It shouldn't matter if you keep the original or not though, I had it in there the whole time without conflict.

I really just never thought about the fact the inclusion means I don't need the other in the list. It started out with just a few edits I did so I had it loaded extra and then when it got complicated I put in the include.

Anyway. I edited the instruction to say remove the original. I suppose it keeps things cleanest.
 
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Icarus

aa
Sep 10, 2008
2,245
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This is totally awesome!

THANK YOU SO MUCH

btw, try emailing this to valve, they might be interested. It saves them time and includes very useful icons!
 
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Icarus

aa
Sep 10, 2008
2,245
1,210
a few more you should add

Mapmaker requests

* Added new input for forward speed modifier to FuncTrainTrain
* Added TeleportToPathTrack input to func_tracktrain

I use TeleportToPathTrack in waste, so this would be very useful