CP Snakewater final

Made by tovilovan

  1. tovilovan

    tovilovan L6: Sharp Member

    Messages:
    391
    Positive Ratings:
    104
    Wow. Immense post man, great help. Fixed a lot of these, disregarded a few, but either way you made me think a huge lot! I wish there where more of this kind of efforts around here!
     
  2. Pocket

    aa Pocket Ya like Jazz?

    Messages:
    4,515
    Positive Ratings:
    2,405
    >threaten to make the next version final
    >watch people frantically hunt for issues to point out
     
    • Thanks Thanks x 1
  3. tovilovan

    tovilovan L6: Sharp Member

    Messages:
    391
    Positive Ratings:
    104
    well it works doesnt it ;)
     
  4. tovilovan

    tovilovan L6: Sharp Member

    Messages:
    391
    Positive Ratings:
    104
    After a little more than a year and in total 40 iterations, cp_snakewater is finally ready for a final release. It's been a long process from the first pre-alpha, and I can't thank everybody who's been helping me out enough. Hopefully you'll enjoy this map in the upcoming Wireplay and ETF2L seasons, and keep providing feedback so maybe them ap can be further improved in the future.

    Download link (cp_snakewater): http://dl.dropbox.com/u/2447457/cp_snakewater.bsp.bz2

    Changelog: cp_snakewater

    changed the lobby area further to make the new entrance less chokey
    Fixed not being able to change classes in left side of first respawn
    Fixed grates in bottom lobby being non-solid
    Further detail work
    Fixed a lot of clipping errors
    Fixed visual bugs
    Final optimization to further buff FPS
    Added snakes!

    Pictures:
    Last: [​IMG] [​IMG]
    2: [​IMG] [​IMG] [​IMG]
    Mid: [​IMG]

    Once again I'd like to thank everybody who's helped me out in designing snakewater and taking it from a flanky mess to a viable competitive map.

    Special thanks:

    Ost <3
    Compleat for loads of feedback and bugfinds!
    Sisu, Helberg and the Danes (I er søde <3), Billykins, Linus and o6 team, Uberwarg, Overcow and many more for gameplay testing already in alpha
    TLR, Bloodsire, b4nny, CB, Platinum and everyone in the american PUGs for giving the map a chance early on and keeping giving feedback throughout the design process
    Archy and -tarmo for great help
    m0re, vhalin, Mordi, waxpax for great feedback!
    iQue, Hunt3r, Defur, Del, WAR, Keyro, Buffalo Bill, Will, Ooki, Sketch, Davib, Sheridyn, GeaR, Oscar/Sicaridadeaeae, Mike, Old_Grandma, Gobby, skeej, Luzik, Vince, NeoRussia, scorpiouprising, Rocky, Seba, Tyker, grazr, Okrag, stevethepocket and anyone I've forgotten for bugfinds, ideas and gameplay testing
    Ayesdyef for the snake model!
    Supersandvich for the beautiful sky
    Vig for the crane model
    Pingu for help with the tower on last
    Honeymustard for great gameplay and detailing feedback and the flythrough vid
    Lucky Luke for the flythrough vid
    Netsky, yyler and in particular LeSwordfish for bugfinding and detailing feedback
    The creators of the Bulletcrops pack and the Construction pack
    Ravidge and Boojum Snark for their useful mapping libraries
    TF2Maps.net for feedback
    Canfo and Albert for playing the map in their summer cups, providing lots of useful feedback
    Everyone who's played the map from the very start to the very last iteration
    Valve for creating TF2 and not updating hammer so you spend more time raging at the tools than actually mapping (<3)
     
    • Thanks Thanks x 4
    Last edited: Sep 6, 2011
  5. tovilovan

    tovilovan L6: Sharp Member

    Messages:
    391
    Positive Ratings:
    104
  6. eddyhartzz

    eddyhartzz L2: Junior Member

    Messages:
    52
    Positive Ratings:
    2
    Dont mean to necro bump, but that metal walkway thing up to the walkway above the CP look like it should have a support under it or something, something that heavy might not stand there like that.
    Or it might, who knows!
     
  7. cool_myll

    cool_myll L1: Registered

    Messages:
    32
    Positive Ratings:
    8
    Congrats for the Official release!!!

    It was already in my server mapcycle but now people wont have to download it.
     
  8. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,114
    Positive Ratings:
    6,479
  9. Fredrik

    Fredrik L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    219
  10. Mystic Monkey

    Mystic Monkey L5: Dapper Member

    Messages:
    212
    Positive Ratings:
    23
    by sound of the name, I have a feeling Spy would feel most at home here.
     
  11. EArkham

    aa EArkham Necromancer

    Messages:
    1,600
    Positive Ratings:
    2,354
    Well deserved official status! Congrats!
     
  12. Pocket

    aa Pocket Ya like Jazz?

    Messages:
    4,515
    Positive Ratings:
    2,405
    Oh it's this one! I thought this was the one with the butt-ugly blue wood textures in it. Cool. Grats.
     
  13. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,392
    Positive Ratings:
    5,470
    Swiftwater? (Sorry Schwa)
     
  14. Pocket

    aa Pocket Ya like Jazz?

    Messages:
    4,515
    Positive Ratings:
    2,405
    No, it's one of those 5CP maps. I can't tell 'em apart anymore.

    Anyway, why did this end up having to be _final1? Did you release a cp_snakewater at some point too before the _final?
     
  15. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

    Messages:
    1,482
    Positive Ratings:
    1,585
  16. tovilovan

    tovilovan L6: Sharp Member

    Messages:
    391
    Positive Ratings:
    104
    Thanks a lot everyone!!

    No, I didn't, in fact I specifically avoided using the _final suffix in case it would be needed. I suppose Valve want all custom maps to have the _final1 suffix just to be sure.
     
  17. Micnax

    aa Micnax Back from the dead (again)

    Messages:
    2,100
    Positive Ratings:
    1,562
    This calls for a celebration

    [​IMG]
     
  18. Pocket

    aa Pocket Ya like Jazz?

    Messages:
    4,515
    Positive Ratings:
    2,405
    Actually now that maps are stored in /maps/ and I think the game is designed to look there first, duplicate names probably would be a self-correcting problem.
     
  19. Smileytopin

    Smileytopin L1: Registered

    Messages:
    40
    Positive Ratings:
    17
    Congratz on getting it to become official!

    Nice map, it is fun to play and looks nice.