Wow, this map was way more fun than I was expecting it to be! (no offense, i just don't usually care for the bayou-style)
I loved that the bots didn't follow the set path in trying to retrieve the bomb when it was near the drop site. With all the alternate pathways and varying heights and whatnot, it was super fun having to stay on our toes like that.
The layout reminded me of a funhouse for some reason - or those big play areas in MacDonalds xD. It was really fun to maneuver around in once I got the hang of it all, even if it was a bit of a trek to reach the higher platforms. And just as a little personal note, the ledges surrounding the main swamp area in the center: I love that they're short enough for me to Det jump to as a Pyro. It's little things like that to help a class be more mobile in positioning, y'know?
Like somebody mentioned earlier, though - those robots were positively leaking money. The game really felt like it was getting progressively easier as time went on, instead of harder. And part of that was really due to how easy it was to get upgrades after the first wave.
The bots themselves also seemed less and less dangerous as time went on, too. A ton of super-strong melee support in the form of the Warrior's Spirit Heavies, but never really any projectile-based threats. Like the Liberty Launcher Soldiers! Those were great! Even the waves of Brass Beast Heavies. But by and large, most of the waves seemed to be composed of slow-moving, short range mobs, and they were super easy to dispatch because of it.
Except the tank. The tank definitely wasn't slow-moving. An interesting choice, haha! I was really hoping that during the last wave, all of the tanks would move at high speed just to add a bit of tension and hectic-ness to the round.
So yeah, in summation: The map itself is super-fun and really well laid out, and in my experience you handled the tight spaces inside pretty well. I'd just vary up the waves a little bit with more projectile/bullet spam, and reduce how much money you get from killing things.