- Nov 12, 2007
- 1,128
- 746
I like the overall shape but am concerned by the smoothing there. I dunno what's going on but it looks wierd
The shape is the only thing I've really worked on yet, so, no surprises there.
I like the overall shape but am concerned by the smoothing there. I dunno what's going on but it looks wierd
I love the hammer idea too, it reminded me of the electric hammer from The Simpsons. You could try an electric hammer for 50% increased build speed vs 50% less damage to enemies.
Well, taking a real swing with a manuel hammer takes comparitively a lot of energy and time to the bobbing head of an electric hammer like Homer's. If you tried to swing a modified hammer designed like Homer's it'd probably break in half at the hinge. At least that was my logic, it wouldn't get used like that.
As an engi, You're most vulnerable when you're setting up, i wouldn't quite label halfing setting up time as useless, most of the current weapon alternatives are situational as well. You could possibly implement a different building healing mechanic for the hammer as well. Or some relation to the zapper, like removes it in 1 hit or something. But i can't really think of anything that wouldn't simply make camping/sentry nests easier/a better option. 1 hitting zappers sounds kinda OP![]()
One thought I had was something like guaranteed crits for 5 seconds after removing a sapper. This is of course purely speculative, since Valve determines the function.