Has anyone around here had any luck getting custom maps into SFM?
I tried loading stoneyridge so I could muck about with it, but it crashes SFM while trying to load.
Things I have tried:
a) The full b10 build of stoneyridge
b) a compile of stoneyridge with no custom textures or models, ldr light only
c) a version that used the "texture fixer" found here:
http://sourcefilmmaker.wikia.com/wiki/Fixes,_Tips,_and_Other_things#Custom_Maps
d) a build using the SFM SDK hammer and build tools with no custom textures or models.
None of these have worked. The closest I got to a working compile was using the cordone tool to frame a smaller section of the map, and then compiling that. I was able to get this map into SFM, but I'd still really like to get the whole map available.
I initially thought it might be a memory issue (I'm running 4GB the past week because of a dead dimm) but I can load pl_thundermountain just fine, which based on file size is the same as stoneyridge b10.