Scoville

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
The first pic is nice. I wantsssss itttttt
 

Bacon Sandvich

L2: Junior Member
Jul 28, 2009
76
43
We had great time yesterday on this map. No one got lost, no major complaints. One section seemed a bit odd for some, they where able to rocket jump to an area that they felt should have been clipped. There where also some fan blades in stage 2 (i beleive) that where in a shaded area that could not be easily seen. At first we were like WTF sawblades? where I dont see any, oh wait! :D Overall it was a great time, and they cant wait to see more.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,870
2,977
With just over 11 days left, I'm slowly beginning to panic and rush things... which isn't such a good idea. I'll try my best to get a Beta out, but I don't see it working. It seems like this contest needs another time extension, because we're all using new gamemodes that are hardly developed and have all the kinks worked out. Feh, Scoville just got it's first non-TF2M test last night. Sure, people liked it alot, but still... we could use more time.

But alas, screenshots.

plr_scoville_b10020.jpg


plr_scoville_b10021.jpg


plr_scoville_b10022.jpg


plr_scoville_b10023.jpg


plr_scoville_b10024.jpg
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
nice, but I expect beta, or at least an alpha with all the textured areas.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
The carts get stuck in stage 2, near to the middle.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
I don't like the tiles at all. :( Also, it's weird how the wooden wall trim at the bottom continues along the ramp.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
The ramps in the second picture still don't look good enough. You should change them to the colored metal of their corresponding team's side.
 

Sgt.Sausage

L420: High Member
Dec 5, 2008
420
103
Dont rush void, lots of people have played your map and enjoy it. Even if you dont make beta before the cutoff, parts of scoville are textured and that explosion at the end is pretty cool. Quality rather than rush i would say.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,870
2,977
I'm only detailing Stage 1 for my final entry.

Going to release as either _c or _a8
 

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
Rush with care? Oxymoron ftw. It's looking great so far, I don't really see anything wrong with it, just remember to save a day or 2 for optimising, if you haven't already.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
plr_scoville_a7a0000.jpg


There are several doorways in the map that are so short that when you push the cart whilst standing on top you get pushed off. Makes me a sadpanda.

Oh, and the headstart on Stage 2 is so minor that it's pointless.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,870
2,977
All the cool kids are doing it.

plr_scoville_a10000.png

plr_scoville_b10024.jpg


plr_scoville_a10001.png

plr_scoville_b10025.jpg


plr_scoville_a10003.png

plr_scoville_b10017.jpg

(Wrong side, but I don't have a shot of RED in A1.)
 

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
In case 'ya interested. Here's a demo of a small game, 3v3 most of the time. More of fun server then a OMG SERIOUS PLAY server, but you might find it useful nonetheless.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,870
2,977
scoville_pit_foda10004.jpg


Foda's finished particles. Completely ridden of bugs. Guaranteed to no longer break or lag!