Scoville

Discussion in 'Map Factory' started by Void, Jun 16, 2009.

  1. Void

    aa Void Local Man Unable To Map, Sources Say

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    Scoville
    A 3-Stage PLR Map by Aeon "Void" Bollig
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    Sco•Ville \sko-VUL\: The measurement of 'Heat' - or Capsaicin - in a Chili Pepper.
    _____________________________________

    Set in a melting valley of snow at dawn, RED and BLU cross Payload Paths once again. An industrial settlement in this melting valley is the main focus for the teams, as it houses the highest concentration of Thermal Energy known to man. What creates such catastrophic amounts of Thermal Energy is unknown, but RED and BLU race to find the source and seize control of the monstrous generator behind it all.
    _____________________________________

    Scoville is a three-stage Payload Race map - and an entrant in the PLRvCTF Contest - that focuses on fast and detailed combat. It takes place at Dawn in an industrial settlement in a snowy, melting valley.
    _____________________________________

    Download:
    http://forums.tf2maps.net/downloads.php?do=file&id=1769
    _____________________________________

    Special Thanks

    Moosey Fate - Part-time Organizer
    Lord Ned - Death Fan models
    NovaSilisko - Finale Idea
    Foda - Miniature Sun of Impending Death by Fourth-Degree Burns
    The TF2Maps.net Secret Party Group - Motivation
    A Boojum Snark - Dealing with my Entity Noobness
    Zpqrei - Pretty cool guy eh makes maps and doesn't afraid of anything
    III_Demon - Track Pieces
    Ravidge - Savior of Stage 2's Entity Conundrums
    Friends and Family - Motivation
    NovaSilisko, Chrono, and everyone else that said "Yes, that's nice, now where's my Alpha" whenever I mentioned Scoville
     
    Last edited by a moderator: Jul 24, 2010
  2. eerieone

    aa eerieone

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    faaaaster.... can´t wait
     
  3. Ravidge

    aa Ravidge Grand Vizier

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    What? :)
    Sounds like a good story, would have liked some more pictures though.
     
  4. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    I take it this map will have compelling gameplay, genre-defining innovations, groundbreaking graphics, and rock-solid audio? Do you review games by any chance.:p
     
  5. Void

    aa Void Local Man Unable To Map, Sources Say

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    Detailed as in "many ways to approach it." I'll get pics when I get on Steam again.
     
  6. FreeLance_FoX

    FreeLance_FoX L6: Sharp Member

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    If the map is as awesome as its skybox would warrant, I think we're all in for a treat! I've always want to do an outback map, too, so this is mucho exciting for me. :3
     
  7. Void

    aa Void Local Man Unable To Map, Sources Say

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    Picture reuploaded to the site.

    I don't have it done in time for Friday gameday submissions, but maybe we can play on it afterwards. :D
     
  8. Fearlezz

    Fearlezz L10: Glamorous Member

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    Hello, ive made a analyze of this map and ive figured out what its all about.

    As you can see on the picture, ive marked spots of interest with red lined boxes. So, the most obvious first.

    The map is PLR, there will be 2 blue payloads next to each other racing for grand money.

    The maps name is Scoville, which I believe means hot. And that takes us to the next clue

    The sun, its very big and very hot, the map will be filled with a trigger_hurt that makes damage each second, due to the warm sun.

    The map will be detailed in dev textures, everything will be the gray texture as well.

    You will be able to see the gray-nothing (void) just looking down the edge. Just as you can on the picture.

    The scout is mad, you can see that on his eyes. He is obviously looking at a huge fucking wall in front off him and he already knows that there is no way to pass it.

    The chain of his neckless is cut off, this means he must already been in a fight before this screen was taken. Obviously, there will be tons of bot Heavies killing everyone, including this poor scout, but he was lucky to get out of there alive, but hes reached the huge fucking wall in front off him! Dead end boy!

    [​IMG]

    This ends my super analyze of this map. I hope I didnt spoil anything ;)
     
    • Thanks Thanks x 3
  9. The Political Gamer

    aa The Political Gamer

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    OMG this map is going to be soooo GOOD!
     
  10. Void

    aa Void Local Man Unable To Map, Sources Say

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    Good job, Sherlock.
     
  11. Void

    aa Void Local Man Unable To Map, Sources Say

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    Well, it's progress...

    [​IMG]
     
  12. DaBeatzProject

    aa DaBeatzProject

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    Well, it's nice... :p now finish it and give us a download link!
     
  13. Void

    aa Void Local Man Unable To Map, Sources Say

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    6-28-09
    Alpha 1 Released

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    Download:
    http://forums.tf2maps.net/downloads.php?do=file&id=1769

    Thanks to everyone here, especially Boojum, Ravidge, Freelance Fox, and Zpqrei. Without whom I wouldn't be here, with my first released map. Also, thanks to the Contest and all its Participants, for the heavy motivation for this Map.

    So there you have it, a map made and released by Void.

    It's the end of the world.
     
  14. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    Nice map! Also, why does everyone spell my name with a capital 'z'? It's lowercase! :p

    Not for about another 3 years or so.
     
  15. Void

    aa Void Local Man Unable To Map, Sources Say

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    Pre-Gameday Testing Bump
     
  16. Shaar

    Shaar L3: Junior Member<BR>toboruin

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    1) Add signs to show which way takes you to which thing (E.g. cart or capture point)
    2) The upper routes from "your area" to the neutral area seem a bit pointless as it exits onto nothing, add a balcony or something there.
    3) flickering texture to the left of where your cart starts from
    4) The door that does not open (E.g. the one dead in front of you when you spawn, should have some kind of symbolisation that it's not a door, can be confusing, because I spent most of set up waiting there for the door to open on the first go
    5) could maybe do with a new more routes

    aside from those, it's all good :)
     
  17. The Gentlemanne

    The Gentlemanne L4: Comfortable Member

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    you can build in spawn.....

    [​IMG]

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    oh and GL on the other rounds I had fun today....except for nineaxis slaying us all.
     
  18. Void

    aa Void Local Man Unable To Map, Sources Say

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    You can't build in the actual Spawn. You can build in the corridors outside the Spawn. The Spawn is the single room, so it is restricted from having teles and other buildings inside it, whereas the corridors isn't included in the func_respawnroom and can have buildings in it.
     
  19. FreeLance_FoX

    FreeLance_FoX L6: Sharp Member

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    I LOVED IT! The style is really exceptional, and I applaud you for making a map with so many well-thought out routes. I really do think it's impossible to stalemate at middle because of those awesome windows. The only area that might prove stalematerific would be the very final area, with Sentries in those alcoves. Maybe you could make the walls of the alcoves there angled to prevent engies from easily hiding guns up in them.
     
  20. Void

    aa Void Local Man Unable To Map, Sources Say

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    Scoville is going to be watched over by my old friend, Moosey, until July 10th.

    Unless A2 is released tonight, A1 will be submitted into Friday, Saturday, or Sunday's Gameday. Whenever Moosey posts.

    Scoville's first Alpha is now on the US server as well, as it was only on the EU server before. First post was updated with the new background story to accomodate the new style of the map, and makes more sense. Preview picture changed. A2 is under construction.

    I am attending a Convention, G-Fest, with my Father - who has a table at the convention - all next weekend. Again, after tonight, the map will be on hold until July 10th.