Huh, ok. I'm not sure about your comments on use of textures. The BLU base is primarily blue a.k.a. badwater's first 2 cp's and the RED base is red and white wood a.k.a. 2fort. The right flank's for both teams are mostly metal but half the doorways in the map have colour oriented arrows.
Could more people talk about the flow issues because i really don't get what trouble people are having (since i made the map and know where to go i don't get it). You take the left flank passing the enemy spawn and go forwards then right or you take the right flank away from the spawn and its "]" shape; entering the door, turning left and keep moving, then one more left and you're on the capture point.
Could more people talk about the flow issues because i really don't get what trouble people are having (since i made the map and know where to go i don't get it). You take the left flank passing the enemy spawn and go forwards then right or you take the right flank away from the spawn and its "]" shape; entering the door, turning left and keep moving, then one more left and you're on the capture point.