Thanks, it's early beta so some bare spots will obviously be apparent.
I'm reconsidering some details at mid (constantly, even), i'm finding the FPS drop at mid is mostly because of the scaffolding on the bridge. This is kind of annoying about the scaffolding models, if i or anyone else want to utilise the scaffolding in a more comprehensive way you have to sacrifice a lot of your performance budget.
EDIT: I also think my liberal use of env_glow is causing some performance issues for low end machines. It's within acceptable limits but it'd be nice to sort something out for a wider demographic of PC users. It's just a shame that sprites stack in relation to HDR, so overlapping sprites glow with increased intensity.