KotH Roadstead A1c

A king of the hill map set in a coal shipping port.

  1. Popo

    Popo L1: Registered

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    Roadstead - A king of the hill map set in a coal shipping port.

    Overview

    Anchor your ship in our peaceful waters and take a wander through our lovely port.

    But please steer clear of the top of the hill. There's a bunch of mercenaries fighting over some sort of 'rocket' apparently.

    Future:

    Make use of the bulletcrops project props with existing mining/shipping props for setting.

    Improve layout based on feedback.

    Known Issues:

    Missing spawn room visualiser for both teams.
    Poor lighting on the points prop.
    Chain fences do not let light through properly.

    Thanks

    Crash for his video guides, A Boojum Snark for the mapping pack, Ravidge for the lighting, Grazr for the many many tutorials. And many more people I will add here eventually. Sorry if I missed you.
     
  2. Lain

    aa Lain Resident wrong opinion holder

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    Your map is leaking.
     
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  3. Popo

    Popo L1: Registered

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    That's embarrassing. I think it was my water I added. Won't take long.
     
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  4. Popo

    Popo L1: Registered

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  5. Muddy

    Server Staff Muddy Muddy

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    Just so you know, map leaks have nothing to do with water. (I can see where you got confused though ;)) It basically means that your map isn't sealed - there's a hole in it leading to the void that surrounds your map.

    Check the compile log for "*** leaked ***" errors (usually at the top of the log), it'll tell you where the leak is. It'll also generate a pointfile which will tell you exactly where the leak is, which you can access through Maps > Load Pointfile.

    If the compile log intimidates you too much, just copy and paste it here and it'll tell you everything you need to know.

    Further reading
     
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  6. Popo

    Popo L1: Registered

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    Nah, I get it. The issue was the brush being a water texture, and I didn't have the proper controller entity for it. Therefore it made the map leak because that brush was supposed to be sealing the map. Yeah, a bit silly.

    My point in getting rid of the water was to just get it up and get testing, as the water is just part of the non-player part of the level. I'm looking forward to the next test day so I can start iterating. At the moment I'm too tempted to start an artpass which would most likely be wasted.
     
  7. Berry

    aa Berry if you read this you're a nerd

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    Water will never seal your map because players can go & see through it.
     
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  8. Popo

    Popo L1: Registered

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    I made the assumption at the time only because I thought just the water texture applied to the surface wouldn't change the brush's behaviour, just give it a still water texture. Heh anyway, lesson learned and thanks for the tip regarding sealing. I had placed a nodraw brush underneath, but of course forgot about the sides.
     
  9. Muddy

    Server Staff Muddy Muddy

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  10. Popo

    Popo L1: Registered

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    I'm very puzzled about how hammer isn't always giving me a pointfile then. I had changed the brush before, and generated no pointfile at the time. To test what you're saying I just opened it again and saw it generated a leak, so... not sure how it got there.

    Anyway, that's why I got this map out now to find errors early before test day. Thanks all.
     
  11. Popo

    Popo L1: Registered

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  12. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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  13. Turnip

    aa Turnip The 80s Vegetable

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    Read as roasted, was disappointed in lack of roast.