-fixed BLU spawning with RED if player count was high enough
-fixed leak
-fixed soundscapes not playing -added lights to the map
-added cover to the lower route
-added props to side route
-added signage
-added info_observer_point -minor texture updates
-fixed BLU spawning with RED if player count was high enough
-fixed leak
-fixed soundscapes not playing
-added lights to the map
-added cover to the lower route
-added props to side route
-added signage
-added info_observer_point
-minor texture updates
-fixed BLU spawning with RED
-fixed some minor texture stuff
-fixed soundscapes not playing
-fixed leak -added signage
-added cover to lower route
-added generator to side route
-fixed soundscapes not playing
-added lights
-added info_observer_point
+added proper doors
+added more cubemaps |shortened the width of the side route
|brightened up gameplay spaces
|altered some signage
|changed color of lights
|changed shape of roof above point
|fixed pixel walk on some clipping
|changed brush work around
|fixed several instances of z fighting
Significantly simplified routes Shortened map length Texture fixes +added new grate over the pit so you no longer have to go through the point to get to the other side -removed route leading to the door
-removed route connecting side route to mid route
-removed the side route +added new connector to mid to bottom floor
+added new dropdown to bottom floor |significantly shortened map length to focus combat into the center of the map,
|first blood crits now only last 1.5 seconds
|fixed duplicate entities
|minor texture fixes
+added second spectator camera
+added missing player clip on a roof
+added some minor details
+added fog |slightly lowered top platform so you don't always take damage from walking off it
|minor texture fixes
+added new ammo pickups
+added new staircase route to lower
+added detail
+added tonemap controller
+added new spawnroom |angled the lower route to cut down on the sniper sightline
|extended lower to make jumping from bridge to lower easier
|changed the building edges to be a rectangle instead of a sharp edge, making it easier to move around them, as well as making it easier to land safely from falling down the upper route
|changed BLU bases textures -removed dropdowns
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