Repacking your maps

B!scuit

L5: Dapper Member
Aug 12, 2016
205
267
in powershell you just have to start with ./
otherwise it ignores programs in the folder you're working in
 

HueZee_

L1: Registered
Apr 28, 2018
28
15
After reading, its still unclear what the performance benefit is if comparing between Bz2 vs BSPzip, if any compression difference.
would you consider adding some more information on that?
or have i misunderstood, and that in fact "uncompressed" maps does also includes .Bz2?
 

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
2,002
1,311
After reading, its still unclear what the performance benefit is if comparing between Bz2 vs BSPzip, if any compression difference.
would you consider adding some more information on that?
or have i misunderstood, and that in fact "uncompressed" maps does also includes .Bz2?
These days, just use the repack command for the map.
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
649
1,198
do you need to do this for every update of a Map?
Yes, because you're either replacing the bsp with a full compile or adding new information to it that needs to be compressed. And if you're making a new version, an entirely new bsp.
 

XEnderFaceX

F1 Fan
Aug 18, 2015
329
100
Where does the Compressed BSP go? because for me its not really decreasing the File Size,
even though ingame it says i Successfully Compressed the Map
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
File stays within the same place. If it doesnt decrease, its either already packed or you did something wrong. Usually filesize decreases 40-80%. If you have a lot of models or the map isnt at final stages, its going to be less than more.
 

XEnderFaceX

F1 Fan
Aug 18, 2015
329
100
i compiled the Map with CompilePal before i repacked, that might be why
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
CompilePal has a built-in repack function, presumably you left that enabled and the map was already repacked.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,699
2,581
You already did, is what Spud is saying. This is as small as it's gonna get.
 
Apr 18, 2019
8
4
Fore warning, if you make a custom particle that uses custom textures that you pack into the map there is a good chance that it will break the particle cause it won't be able to read the compressed textures. Found this out the annoying stupid way.