[RELEASE] Engineer's counter 1.0

Made by Washipato

  1. Washipato

    Washipato L3: Member

    Messages:
    149
    Positive Ratings:
    96
    This is a tool I will be using in the next version of walkway to count bots killed. I thougt that other mappers could find more useful uses for it, so I deceided to release it as a prefab
    [​IMG]
    The engineer counters are a group of prefabs that lets a mapper put a brush based counter in any map. This counter can count up or down, and it can trigger events based on the actual state. It can also be reseted to the initial value.

    You can count up to show team's points or do a countdown and use it as a timer. You can have multiple instances of every counter in a map, being completly independent between each other.

    DEMO MAP

    The pack includes a demostration map with 4 counters on it. Join the red team to test all avaiable features
    [​IMG]
    You have one counter controlled by buttons. Shoot the red button to count up, the blue button to count down and the yellow button to reset the counter to 00000. If the counter reaches the 00020 value, it will trigger a particles effect. In a real map, you can replace the event's effect with anything. The box holding the counter was created for this map, the counter spawns without it.
    [​IMG]
    This counter counts blu players killed in the map
    [​IMG]
    The last two counters are countdowns. They count down based on the ammount of controlled CP's. They decrease by 1 for every controlled CP every 5 seconds. When any of them reaches 0, it resets to 30.

    The .vmf from the demo is included in the pack

    INSTALLATION

    The engineer's counter is a prefab.
    There are some steps to follow for making a counter functional. Those steps are fully explained in the readme in the .rar file. Don't forget to turn :texlock: on before spawning one!

    CUSTOMIZATION

    The engi counter can be customized to fit the requirements in your map. You can change the wheels texture or size to anything you want. You can also change the count speed. Everything that the player can see from the counter can be, to certain degree, modified.

    FEEDBACK NEEDED

    The engi-counter is not complete. Have you found a bug in the entities system? Or something that can be improved? Can you do a model to replace the brush wheels or a nice box for them? What do you think about this prefab? Don't hesitate to post!

    Requests:
    - A nice model for the wheels
    - A model for the box of the counter (5 wheels)
    - The sound when the counter changes from the "Meet the Engineer" video

    For reference, here is a pic of the real counter and what I was aiming for
    [​IMG]

    I hope you find this prefab useful! Cheers!

    DOWNLOAD


    I know the promo sign is very similar to the images from [ame="http://forums.tf2maps.net/showthread.php?t=4674"]ABS[/ame], stop looking at me like that :O!
     
    • Thanks Thanks x 21
  2. gamemaster1996

    gamemaster1996 L13: Stunning Member

    Messages:
    1,065
    Positive Ratings:
    131
    Im sure i'll find it useful one day ty
     
  3. DaBeatzProject

    aa DaBeatzProject

    Messages:
    1,276
    Positive Ratings:
    1,091
    The Washipato Snark? Or should I say... the Washoojato? :O
     
  4. Engineer

    aa Engineer

    Messages:
    1,166
    Positive Ratings:
    372
    Thank you :)
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,767
    Positive Ratings:
    5,508
    You don't realize how right you might be! <.<

    I made this same kind of thing a couple months after TF2 came out.
    http://dl.getdropbox.com/u/98931/pics/test0000.jpg
    It's what I used to figure out the [ame=http://forums.tf2maps.net/showthread.php?t=260]cap timings[/ame]

    Then awhile later I hooked one up to display the speed of movement so I could find out how fast each class moves (twas before this was common info), but no picture of that map.

    Going to have to take a look at how this is done. :)
     
    Last edited: Oct 19, 2009
  6. Westerhound

    Westerhound L5: Dapper Member

    Messages:
    248
    Positive Ratings:
    100
    :O:O:O Awesome work :O:O:O
     
  7. Micnax

    aa Micnax I maek map

    Messages:
    2,019
    Positive Ratings:
    1,338
    Wow, that's pretty awesome. Be pretty fun to include a counter in a back room counting how many enemies your team have killed :D
     
  8. Washipato

    Washipato L3: Member

    Messages:
    149
    Positive Ratings:
    96
    That timer looks very interesting, how does it works? The engi counter is quite simple, but it took me a while to figure out some things and optimize the engine.

    Thanks everybody, I hope that this prefab will be useful for you in the future. I will try to make a video and upload it when I have time so everybody can have a preview of how the counter moves
     
  9. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,682
    Sweet! This makes dm maps "fun" now. :p
     
  10. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

    Messages:
    580
    Positive Ratings:
    159
    Amazing. Is it possible to break it by having 2 triggers set off by each other? Say, every time the counter goes up it's programmed to go up again..
     
  11. Tapp

    Tapp L10: Glamorous Member

    Messages:
    776
    Positive Ratings:
    211
    Hooray, I now have an easter egg, and a little something to litter the walls with should I ever make a dm map (though I use the ctf hud)
     
  12. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,767
    Positive Ratings:
    5,508
    Hmm, wow, what's the the constant spam of outputs? :/ Surely there would be a way to do it without that...
     
  13. Washipato

    Washipato L3: Member

    Messages:
    149
    Positive Ratings:
    96
    No, it will not break :)
    The func_door has many outputs every time it closes/opens. I can tell it to don't move when the counter's buffer is empty. It's bad to have an output spammer in a map? I have many spammers in tr_walkway :mellow:
     
  14. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,557
    Well each command is something for the computer to process. A lot at once is.. not the best idea. But, i'm sure it's also a case of just being clean and efficient.
     
  15. Cylence

    Cylence L1: Registered

    Messages:
    38
    Positive Ratings:
    11
    Why this could prove to be quite amusing in my own map. I wonder if I could get it to count sacrifices to the train gods.
     
  16. xzzy

    aa xzzy

    Messages:
    815
    Positive Ratings:
    393
    I tried installing a "fucks given" counter in my map but it never increments. What's wrong. :(


    edit - Interesting, it appears this was an ancient thread. I have no idea why it showed up as having a new post this morning when I made this post. I wasn't necro posting, I swear.
     
    • Thanks Thanks x 5
    Last edited: Aug 18, 2014
  17. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    834
    Positive Ratings:
    395
    Are the textures for the numbers available anywhere?
     
  18. Egan

    aa Egan

    Messages:
    1,302
    Positive Ratings:
    1,478
    They are actually available in the download as well:

    [​IMG]
     
    • Thanks Thanks x 1
  19. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    834
    Positive Ratings:
    395
    Somehow I missed them. Thanks for the help.