5cp map in a clean, industrial greenhouse facility.
Congrats on hitting RC1!
Finally this map is playable!
• Heavily reduced size of shack in all axes (exposed a few key lines of sight while still keeping some additional cover that did not exist without them)
• Bent shack roof
• Added metal ramp from side-of-mid up to bridge again! It's wider than it used to be, as well.
• Shortened length of side-mid angled jut-out by 64?-ish units, a bit more point space now
• Shortened metal entryway from cargo (why haven't I done this already? it's like free space on mid)
• Expanded space within stairwell to under mid by 16u
• Added transparent grate hole to the centre of mid bridge – not as much visibility as a fully transparent bridge, but not as opaque as a fully covered one.
• Removed a couple problem detail brushes around shack that could catch players
• Adjusted clipping around single crates to provide easier crouch jump on top of them
• Closed up diagonal fence near forklift – harder to use it to get free visibility on tunnels
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