Puddy's Small Mapping Resource Pack 6.1?

Like Ultimate Mapping Resource Pack But with more cool stuff

  1. ISPuddy

    ISPuddy L2: Junior Member

    Messages:
    71
    Positive Ratings:
    58
    Puddy's Small Mapping Resource Pack - Ultimate Mapping Resource Pack Update?
    [​IMG]

    Since the Gun Mettle Update
    Ultimate Mapping Resource Pack :medal:(Boojum) not updated his pack
    now new things in tf.fgd make tf-abs.fgd broke,
    This pack will replace and help you fix it!


    • How to Install?
    First Remove your ABS Files (if not it will be Broken)
    Unzip the file and put them all in team fortress 2 Folder!
    Restart Hammer, Done!

    [​IMG]
    1/06/2018
    New Year Update
    New Entities List
    • tank_destruction
    New Stuff
    • added "Only affect !activator" spawnflag to env_fade
    • added new Outputs to all obj_*
      • OnDamaged
      • OnRepaired
      • OnDisabled
      • OnReenabled
      • OnObjectHealthChanged
    • rework tf_logic_holiday icon
    • rework tf_logic_on_holiday icon
    • rework tf_logic_medieval icon
    • rework tf_logic_mannpower icon
    • rework tf_logic_trainning icon
    • rework tf_glow icon
    10/23/2017
    Jungle Inferno Update
    New Entities List
    • entity_croc (The crocodile itself)
    • ai_script_conditions
    • ai_changehintgroup
    • ai_changetarget
    • ai_goal_assault
    • assault_assaultpoint
    • assault_rallypoint
    • ai_goal_standoff
    • ai_goal_injured_follow
    • ai_goal_follow
    • ai_goal_lead
    • ai_ally_manager
    • ai_relationship
    New Stuff
    • Added Teams to func_croc
    • Added Inputs Enable,Disable to func_passtime_no_ball_zone
    • Added Mercenary Park Soundscape to soundscape selection
    • Rework icon for tf_logic_robot_destruction
    • Rework icon for tf_logic_player_destruction
    • Rework icon for tf_logic_mann_vs_machine
    • Rework icon for base_boss
    • Rework icon for filter_tf_condition
    • Rework icon for env_screenoverlay
    • New icon for filter_tf_damaged_by_weapon_in_slot
    • New icon for filter_tf_bot_has_tag
    • New icon for filter_tf_class
    • New icon for point_populator_interface
    • New icon for tf_point_nav_interface
    • New icon for training_annotation
    • More Holiday for tf_logic_holiday
    • point_template now used official icon
    3/17/2017
    5th Update

    • New Entities List

    1. archer_proxy (insane arrow that will headshot players and bots)
    2. func_train ( train.. )
    3. env_viewpunch ( shake player screen with angles )
    4. env_sporeexplosion ( what? )
    5. env_muzzleflash ( hl2 muzzle sprite )
    6. env_entity_dissolver ( dissolve entities with cow mangler effect )
    7. env_detail_controller ( control detail sprites )
    8. env_movieexplosion ( bubble smoke??? )
    9. env_rockettrail ( hl2 rocket trail sprite )

    • Fixed crash when select' func_breakable ( thanks to lunarpumpkin)

    • Update condition to match the live tf2

    • Added passtime_logic secret inputs

    • Added SetModelScale to hightower_teleport_vortex
    7/11/2016
    7/13/2016
    • Icon Update!
      • Added icon for tf_logic_training_mode
      • tf_logic_minigame,tf_halloween_minigame,tf_halloween_minigame_falling_platforms,tf_base_minigame
      • Added icon for tf_logic_mannpower
      • Fixed tf_logic_multiple_escort icon not show up
      • Update func_passtime_goal
      • TFTools are now use different vpk (Puddy_Mapping_Pack_TF_Tools.vpk)

    10/13/2016
    Rework icon for base_boss
    Rework icon for tf_logic_holiday and tf_logic_on_holiday
    Rework icon for game_forcerespawn

    New icon:
    mapobj_cart_dispenser
    halloween_zapper (stoopid)
    rd_robot_dispenser
    pd_dispenser
    passtime_logic
    info_passtime_ball_spawn

    passtime_ball Are now Model

    Rename:
    Red - RED
    Blu - BLU/ROBOTS
    Halloween NPC - Halloween Bots

    and the SetMapForcedTruceDuringBossFight


    11/11/2016
    New Entities List.
    1. tf_logic_bonusround (not sure what this does.)
    2. item_sodacan (an error that give 1 hp)
    3. item_powerup_rune_temp (powerups base?)
    4. tf_projectile_spellspawnzombie (skull that spawn SKELETONS)
    5. tf_projectile_spellfireball (nice looking teamcolor fire)
    6. halloween_souls_pack (give it to moorasmus)
    7. entity_carrier (skybox tank carrier)
    8. entity_rocket (skybox grocket)
    9. entity_saucer (skybox ufo)
    10. entity_sign (invasion poster)
    11. bot_npc_archer (npc sniper?)
    12. bot_npc_decoy (npc spy?)

    Added new spawnflags for all item_
    • OnTouch Kill
    Added new Mode for the "Game Type" in item_teamflag
    • 6: Player Destruction (the pd beer)
    Added new Team for the "Teamnum"
    • Halloween Souls
    Added new physics
    • func_physbox_multiplayer
    Added the new output to the tf_gamerules
    • OnTruceStart
    • OnTruceEnd

    12/11/2016
    Attributes Update
    • New Attributes List.
    505 : "+medigun fire resist passive"
    506 : "+medigun bullet resist deployed"
    507 : "+medigun blast resist deployed"
    508 : "+medigun fire resist deployed"
    509 : "+medigun crit bullet percent bar deplete"
    510 : "+medigun crit blast percent bar deplete"
    511 : "+medigun crit fire percent bar deplete"
    512 : "+throwable fire speed"
    513 : "+throwable damage"
    514 : "+throwable healing"
    515 : "=throwable particle trail only"
    516 : "-SET BONUS: dmg taken from bullets increased"
    517 : "+SET BONUS: max health additive bonus"
    518 : "+scattergun knockback mult"
    519 : "+particle effect vertical offset"
    520 : "+particle effect use head origin"
    521 : "+use large smoke explosion"
    522 : "+damage causes airblast"
    524 : "+increased jump height from weapon"
    525 : "-damage force increase"
    526 : "+healing received bonus"
    527 : "+afterburn immunity"
    528 : "+decoded by itemdefindex"
    532 : "-hype decays over time"
    533 : "+SET BONUS: custom taunt particle attr"
    534 : "-airblast vulnerability multiplier hidden"
    535 : "-damage force increase hidden"
    536 : "-damage force increase text"
    537 : "+SET BONUS: calling card on kill"
    538 : "=righthand pose parameter"
    539 : "=set throwable type"
    540 : "+add head on hit"
    542 : "=item style override"
    543 : "=paint decal enum"
    544 : "=show paint description"
    545 : "=bot medic uber health threshold"
    546 : "=bot medic uber deploy delay duration"
    547 : "+single wep deploy time decreased"
    548 : "+halloween reload time decreased"
    549 : "+halloween fire rate bonus"
    550 : "+halloween increased jump height"
    551 : "+special taunt"
    554 : "+revive"
    556 : "+taunt attack name"
    557 : "+taunt attack time"
    600 : "+taunt force move forward"
    602 : "+taunt mimic"
    606 : "+taunt success sound"
    607 : "+taunt success sound offset"
    608 : "+taunt success sound loop"
    609 : "+taunt success sound loop offset"
    610 : "+increased air control"
    612 : "+rocket launch impulse"
    613 : "+minicritboost on kill"
    614 : "-no metal from dispensers while active"
    615 : "+projectile entity name"
    616 : "+is throwable primable"
    617 : "+throwable detonation time"
    618 : "+throwable recharge time"
    619 : "+closerange backattack minicrits"
    620 : "-torso scale"
    621 : "+rocketjump attackrate bonus"
    622 : "+is throwable chargeable"
    630 : "+back headshot"
    632 : "+rj air bombardment"
    633 : "+projectile particle name"
    634 : "+air jump on attack"
    636 : "+sniper crit no scope"
    637 : "+sniper independent zoom DISPLAY ONLY"
    638 : "+axtinguisher properties"
    639 : "+full charge turn control"
    640 : "+parachute attribute"
    641 : "+taunt force weapon slot"
    642 : "+mini rockets"
    643 : "+rocket jump damage reduction HIDDEN"
    644 : "+clipsize increase on kill"
    645 : "+breadgloves properties"
    646 : "+taunt turn speed"
    647 : "-sniper fires tracer HIDDEN"
    651 : "+fire rate bonus with reduced health"
    661 : "+tag__summer2014"
    662 : "+crate generation code"
    669 : "-stickybomb fizzle time"
    670 : "+stickybomb charge rate"
    671 : "+grenade no bounce"
    674 : "+class select override vcd"
    675 : "+custom projectile model"
    676 : "-lose demo charge on damage when charging"
    681 : "+grenade no spin"
    684 : "-grenade detonation damage penalty"
    687 : "+taunt turn acceleration time"
    688 : "+taunt move acceleration time"
    689 : "+taunt move speed"
    690 : "+shuffle crate item def min"
    691 : "+shuffle crate item def max"
    692 : "=limited quantity item"
    693 : "+SET BONUS: alien isolation xeno bonus pos"
    694 : "-SET BONUS: alien isolation xeno bonus neg"
    695 : "+SET BONUS: alien isolation merc bonus pos"
    696 : "-SET BONUS: alien isolation merc bonus neg"
    698 : "-disable weapon switch"
    699 : "-hand scale"
    700 : "+display duck leaderboard"
    701 : "+duck rating"
    702 : "+duck badge level"
    703 : "+tag__eotlearlysupport"
    704 : "+unlimited quantity hidden"
    705 : "+duckstreaks active"
    708 : "+panic_attack"
    709 : "-panic_attack_negative"
    710 : "-auto fires full clip penalty"
    711 : "-auto fires when full"
    712 : "+force weapon switch"
    719 : "=weapon_uses_stattrak_module"
    723 : "=is_operation_pass"
    724 : "=weapon_stattrak_module_scale"
    725 : "=set_item_texture_wear"
    726 : "-cloak_consume_on_feign_death_activate"
    727 : "+stickybomb_charge_damage_increase"
    728 : "-NoCloakWhenCloaked"
    729 : "-ReducedCloakFromAmmo"
    730 : "+elevate to unusual if applicable"
    731 : "=weapon_allow_inspect"
    732 : "-metal_pickup_decreased"
    733 : "-lose hype on take damage"
    734 : "-healing received penalty"
    735 : "+crit_vs_burning_FLARES_DISPLAY_ONLY"
    736 : "+speed_boost_on_kill"
    737 : "+speed_boost_on_hit"
    738 : "+spunup_damage_resistance"
    739 : "-ubercharge overheal rate penalty"
    740 : "-reduced_healing_from_medics"
    741 : "+health on radius damage"
    742 : "=style changes on strange level"
    743 : "=cannot restore"
    744 : "=hide crate series number"
    745 : "=has team color paintkit"
    746 : "=cosmetic_allow_inspect"
    747 : "=hat only unusual effect"
    748 : "=items traded in for"
    749 : "=texture_wear_default"
    750 : "=taunt only unusual effect"
    751 : "=deactive date"
    752 : "=is giger counter"
    753 : "=hide_strange_prefix"
    754 : "=always_transmit_so"
    760 : "=allow_halloween_offering"
    762 : "=cannot_transmute"
    772 : "-single wep holster time increased"
    773 : "-single wep deploy time increased"
    774 : "-charge time decreased"
    775 : "-dmg penalty vs buildings"
    776 : "-charge impact damage decreased"
    777 : "=non economy"
    778 : "+charge meter on hit"
    779 : "+minicrit_boost_when_charged"
    780 : "+minicrit_boost_charge_rate"
    781 : "=is_a_sword"
    782 : "+ammo gives charge"
    783 : "+extinguish restores health"
    784 : "+extinguish reduces cooldown"
    785 : "=cannot giftwrap"
    787 : "+fuse bonus"
    788 : "+move speed bonus shield required"
    789 : "+damage bonus vs sentry target"
    790 : "+mod teleporter cost"
    791 : "+damage blast push"
    792 : "+move speed bonus resource level"
    793 : "+hype on damage"
    794 : "+dmg taken from fire reduced on active"
    795 : "+damage bonus vs burning"
    796 : "+min_viewmodel_offset"
    797 : "+dmg pierces resists absorbs"
    798 : "-energy buff dmg taken multiplier"
    799 : "-lose revenge crits on death DISPLAY ONLY"

    • New Entities List

    1. multisource (what)
    2. trigger_brush (what)
    3. light_glspot (Control every Brush,Props lighting)

    • Removed list

    1. info_overlay_transition
    2. Every ABS icon
    3. Snow func_precipitation

    • Improve list

    1. Added Underwater light mutation Appearance to all Lights
    2. Added Appearance,Custom Appearance,Toggle,TurnOn,TurnOff to light_environment (day/night cycle has born)
    3. Added Effects Flag to Every Point Entities

    -===============-

    What's News?

    • Added Icon for (almost) every TF2 Entities!

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    • Improve All Entities!
    [​IMG]

    color_correction,tf_generic_bomb, And More!​

    [​IMG]
    [​IMG]
    Include some valve made detail​

    • EXTRA
    [​IMG]
    [​IMG]
    Meet the TF2 font style Tools!

    If you don't like these remove Puddy_Mapping_Pack_TF_Tools.vpk from your custom folder


    • New Gamemodes Library
    [​IMG]

    • Arena (1CP)
    • Arena (2CP)
    • Attack/Defend
    • Attack/Defend (3 Stage)
    • Attack/Defend (Medieval)
    • Attack/Defend (End of the Line)
    • Capture the Flag
    • Capture the Flag (Mannpower)
    • Capture the Flag (Special Delivery)
    • Control Points (5CP)
    • Control Points (3CP)
    • Control Points (1CP)
    • Control Points (Domination)
    • Territorial Control
    • Payload
    • Payload (3 Stage)
    • Payload (Frontier)
    • Payload Race
    • Payload Race (Hightower)
    • King of the Hill
    • PASS Time
    • Training
    • Robot Destruction
    • Player Destruction
    [​IMG]
    • Mann vs Machine

    [​IMG]
    1. item_currencypack_large
    2. item_currencypack_medium
    3. item_currencypack_small
    4. item_currencypack_custom
    5. item_healthammokit ( Small health+small ammo = this )
    6. prop_sphere ( Prop_soccer_ball_physics? )
    7. ghost
    8. tf_zombie
    9. merasmus
    10. headless_hatman
    11. eyeball_boss
    12. path_corner ( In valve maps )
    13. point_commentary_node ( Use input/output to enable )
    14. tf_ammo_pack ( Physic ammo box )
    15. generic_actor ( Alyx in tf2 )
    16. cycler_actor ( G-Man in TF2 )
    17. entity_bird ( BOMB BIRD from meet the medic update?)
    18. info_player_deathmatch ( anyone here decompile tf2classic's maps? )
    19. item_powerup_rune ( Strength Powerup. )
    20. passtime_ball
    21. pd_dispenser ( LVL4 Dispenser )
    22. point_hurt ( Don't put anything in Target Entity )
    23. point_push
    24. rd_robot_dispenser ( LVL 0.5 Dispenser )
    25. tf_bonus_duck_pickup ( End of the Ducks )
    26. tf_target_dummy (NaaN)
    27. trigger_add_or_remove_tf_player_attributes ( Customization Player Confirmed )
    28. tf_logic_bonusround ( not sure what this does. )
    29. item_sodacan ( an error that give 1 hp from hl1 soda )
    30. item_powerup_rune_temp ( powerups base? )
    31. tf_projectile_spellspawnzombie (skull that spawn SKELETONS)
    32. tf_projectile_spellfireball nice looking teamcolor fire)
    33. halloween_souls_pack ( give it to moorasmus )
    34. entity_carrier ( skybox tank carrier )
    35. entity_rocket ( skybox grocket )
    36. entity_saucer ( skybox ufo )
    37. entity_sign ( invasion poster )
    38. bot_npc_archer ( npc sniper? )
    39. bot_npc_decoy ( npc spy? )
    40. multisource (what)
    41. trigger_brush (what)
    42. light_glspot (Control every Brush,Props lighting)
    43. archer_proxy (insane arrows that will headshot players and bots)
    44. entity_croc (The crocodile itself)
    45. ai_script_conditions
    46. ai_changehintgroup
    47. ai_changetarget
    48. ai_goal_assault
    49. assault_assaultpoint
    50. assault_rallypoint
    51. ai_goal_standoff
    52. ai_goal_injured_follow
    53. ai_goal_follow
    54. ai_goal_lead
    55. ai_ally_manager
    56. ai_relationship
    57. func_train ( train.. )
    58. env_viewpunch ( shake player screen with angles )
    59. env_sporeexplosion ( what? )
    60. env_muzzleflash ( hl2 muzzle sprite )
    61. env_entity_dissolver ( dissolve entities with cow mangler effect )
    62. env_detail_controller ( control detail sprites )
    63. env_movieexplosion ( bubble smoke??? )
    64. env_rockettrail ( hl2 rocket trail sprite )
    65. entity_croc (The crocodile itself)
    66. ai_script_conditions
    67. ai_changehintgroup
    68. ai_changetarget
    69. ai_goal_assault
    70. assault_assaultpoint
    71. assault_rallypoint
    72. ai_goal_standoff
    73. ai_goal_injured_follow
    74. ai_goal_follow
    75. ai_goal_lead
    76. ai_ally_manager
    77. ai_relationship
    78. tank_destruction ( mvm tank destruction animation with particles )
    -===============-


    thing that confirmed to be in the next update
    - MORE ENTITIES!
    - MORE ICONS!



    -===============-

    Last
    Thank to : A Boojum Snark for the original idea of these cool fgd and edited hammer icons
     
    • Thanks Thanks x 7
    • Like Like x 3
    Last edited: Jan 6, 2018
  2. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    793
    You mean the common/tf folder?
     
  3. Three Million

    Three Million L5: Dapper Member

    Messages:
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    Positive Ratings:
    65
    \steamapps\common\Team Fortress 2
     
    • Thanks Thanks x 1
  4. henke37

    aa henke37

    Messages:
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    Positive Ratings:
    420
    You may want to reconsider some of the icons from the ABS pack that you are replacing. And in general, while I am very much for giving the entities icons, your art just isn't very good.
     
    • Agree Agree x 1
  5. Wkay

    Wkay L1: Registered

    Messages:
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    Positive Ratings:
    12
    The installation instructions aren't very clear to me. Could you explain it in a better way?
     
  6. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    793
    Unzip the file
    In your steamapps > Common
    Click and drag the 3 files it gives, into the TEAM FORTRESS 2 folder, and if it asks to merge or overwrite, MERGE!
     
  7. YM

    aa YM LVL100 YM

    Messages:
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    Positive Ratings:
    5,739
    [​IMG]
    Mum??

    ;)
     
    • Funny Funny x 5
    • Agree Agree x 4
  8. ISPuddy

    ISPuddy L2: Junior Member

    Messages:
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    Positive Ratings:
    58
  9. Three Million

    Three Million L5: Dapper Member

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    Positive Ratings:
    65
    "First Remove your ABS Files (if not it will be Broken)"
    This makes your pack sound dangerous. Like it will corrupt files if not done correctly.

    "Unzip the file and put them all in team fortress 2 Folder!"
    W̶h̶e̶r̶e̶'̶s̶ ̶w̶a̶l̶d̶o̶?̶ You should be more specific, since the Team Fortress 2 folder has many sub folders.

    No not at all. Pd_dispenser actually comes from the Invasion gamemode, it parents a invisible dispenser on the team leader.

    This is a half life deathmatch entity, which I dont think should be used in a tf map.

    There are a few others that I dont think should be on the list, but for now I am only pointing out the ones above. Also might just make my own little resource pack, or something. Or at least improve on this one.
     
    • Agree Agree x 1
  10. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    793
    Where is this in the OP? Not questioning that its not there, but had I read this, or found it, I would not be using this for that reason.
    Now I wonder if I can get rid of it....
     
  11. Three Million

    Three Million L5: Dapper Member

    Messages:
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    65
    Its not in OP, you have to head on over to this page then click the first spoiler. It would be a good idea to check out both of them too and give this a thorough read through.

    Also OP why the change to the tools font? Personally I think they were fine before, I don't need more tf2build.ttf in my life.
    [​IMG]
     
    • Agree Agree x 4
  12. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    How do I uninstall this..
     
    • Funny Funny x 2
  13. ISPuddy

    ISPuddy L2: Junior Member

    Messages:
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    Positive Ratings:
    58
    its just a joke :|
     
  14. ISPuddy

    ISPuddy L2: Junior Member

    Messages:
    71
    Positive Ratings:
    58
    next update :D
    DROP TODAY
     
  15. Corfix

    Corfix L1: Registered

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    0
  16. ISPuddy

    ISPuddy L2: Junior Member

    Messages:
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    Positive Ratings:
    58
    • Added icon for tf_logic_training_mode
    • Added icon for tf_logic_minigame,tf_halloween_minigame,tf_halloween_minigame_falling_platforms,tf_base_minigame
    • Added icon for tf_logic_mannpower
    • Fixed tf_logic_multiple_escort icon not show up
    • Update func_passtime_goal
    • TFTools are now use different vpk (Puddy_Mapping_Pack_TF_Tools.vpk)

    Read the rest of this update entry...
     
  17. ISPuddy

    ISPuddy L2: Junior Member

    Messages:
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    58
    yes
    but you dont have to remove abs prefab and abslibrary
     
  18. Corfix

    Corfix L1: Registered

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    0
    ok
     
  19. Izotope

    aa Izotope Never releases maps

    Messages:
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    Positive Ratings:
    540
    So we have to uninstall an entire pack just so your extra content works?
    Doesn't that make the original pack obsolete?
    Not installing this then.
     
    • Agree Agree x 2
  20. ISPuddy

    ISPuddy L2: Junior Member

    Messages:
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    Positive Ratings:
    58
    then your hammer will be broken