Puddy's Small Mapping Resource Pack

Puddy's Small Mapping Resource Pack vscript_test (11/12/2022)

henke37

aa
Sep 23, 2011
2,075
515
Lets go by the icons one by one:
  • base_boss Excusable render of the MVM tank.
  • entity_spawn_manager Seen it before
  • entity_spawn_point Ditto
  • env_entity_manager From ABS
  • env_screenoverlay Just the train from snowplow
  • env_sun Just a circle with transparency
  • filter_tf_condition Just the stock filter icon recolored
  • func_instance_parms Official icon
  • game_forcerespawn From ABS
  • game_round_win Render of the badge
  • game_text_tf From ABS
  • light_env Another circle with transparency
  • path_corner Official icon
  • point_clientcommand From ABS
  • point_hurt Official icon
  • point_servercommand From ABS
  • point_template From ABS
  • team_control_point_master Original (ABS is better)
  • team_control_point_round Original (ABS is better)
  • team_round_timer Original (ABS is better)
  • team_train_watcher Render of the payload (ABS is better)
  • tf_gamerules Original
  • tf_glow Worst render I've seen
  • tf_logic_arena Orginal (ABS is better)
  • tf_logic_competetive Just the competitive logo, poorly made transparent
  • tf_logic_cp_timer Original (probably the best one)
  • tf_logic_holiday Probably stolen from somewhere (also, that font!)
  • tf_logic_hybrid_ctf_cp Just renders of the models (ABS is better)
  • tf_logic_koth Mostly original (ABS is better)
  • tf_logic_mann_vs_machine Just the bot ping icon (That V!)
  • tf_logic_mannpower Render of the hookshot and the regeneration icon overlaid on top
  • tf_logic_medieval Original
  • tf_logic_minigame Render of the carts
  • tf_logic_multiple_escort Just renders
  • tf_logic_on_holiday The logic_auto icon overlaid on the tf_logic_holiday icon
  • tf_logic_player_destruction Render of a bottle
  • tf_logic_robot_destruction Probably not original art
  • tf_logic_training_mode Official art
  • wheel_of_doom Just a rescaled texture

Overall, there isn't a clear art style, there are 3d renders (which is a no no for icons IMNHO) and the font is ugly in a few spots.
 
Last edited:

Wkay

L1: Registered
Feb 6, 2016
41
7
Could you please make a version of this with only the fix to the entity? I feel like the other things are unnecessary in my opinion.
You have the right to disagree that they are actually useful, but I just want the patch.
 

ISPuddy

L2: Junior Member
Jul 31, 2015
94
145
Rework icon for base_boss
  • i never touch tf_logic_boss_battle before but it's change icon itself to base_boss icon
Rework icon for tf_logic_holiday and tf_logic_on_holiday
Rework icon for game_forcerespawn

New icon:
mapobj_cart_dispenser
halloween_zapper (stoopid)
rd_robot_dispenser
pd_dispenser
passtime_logic
info_passtime_ball_spawn

passtime_ball Are now Model

Rename:
Red - RED
Blu - BLU/ROBOTS
Halloween NPC - Halloween Bots

and yep the SetMapForcedTruceDuringBossFight

Read the rest of this update entry...
 

ISPuddy

L2: Junior Member
Jul 31, 2015
94
145
New Entities List.
  1. tf_logic_bonusround (not sure what this does.)
  2. item_sodacan (an error that give 1 hp)
  3. item_powerup_rune_temp (powerups base?)
  4. tf_projectile_spellspawnzombie (skull that spawn SKELETONS)
  5. tf_projectile_spellfireball (nice looking teamcolor fire)
  6. halloween_souls_pack (give it to moorasmus)
  7. entity_carrier (skybox tank carrier)
  8. entity_rocket (skybox grocket)
  9. entity_saucer (skybox ufo)
  10. entity_sign (invasion poster)
  11. bot_npc_archer (npc sniper?)
  12. bot_npc_decoy (npc spy?)

Added new spawnflags for all item_
  • OnTouch Kill
Added new Mode for the "Game Type" in item_teamflag
  • 6: Player Destruction (the pd beer)
Added new Team for the "Teamnum"
  • Halloween Souls
Added new physics
  • func_physbox_multiplayer
Added the new output to the tf_gamerules
  • OnTruceStart
  • OnTruceEnd

Read the rest of this update entry...
 

Three Million

L4: Comfortable Member
Jul 2, 2015
197
75
I looked through the files and noticed that some of the icons are from ABS's Pack. The installer says "You may NOT distribute altered versions", meaning that you can't use ABS's icons in your own. You should stop this project, and get permission from @ABoojumSnark before continuing any further.

Capture.PNG
 

ISPuddy

L2: Junior Member
Jul 31, 2015
94
145
  • New Attributes List.
505 : "+medigun fire resist passive"
506 : "+medigun bullet resist deployed"
507 : "+medigun blast resist deployed"
508 : "+medigun fire resist deployed"
509 : "+medigun crit bullet percent bar deplete"
510 : "+medigun crit blast percent bar deplete"
511 : "+medigun crit fire percent bar deplete"
512 : "+throwable fire speed"
513 : "+throwable damage"
514 : "+throwable healing"
515 : "=throwable particle trail only"
516 : "-SET BONUS: dmg taken from bullets increased"
517 : "+SET BONUS: max health additive bonus"
518 : "+scattergun knockback mult"
519 : "+particle effect vertical offset"
520 : "+particle effect use head origin"
521 : "+use large smoke explosion"
522 : "+damage causes airblast"
524 : "+increased jump height from weapon"
525 : "-damage force increase"
526 : "+healing received bonus"
527 : "+afterburn immunity"
528 : "+decoded by itemdefindex"
532 : "-hype decays over time"
533 : "+SET BONUS: custom taunt particle attr"
534 : "-airblast vulnerability multiplier hidden"
535 : "-damage force increase hidden"
536 : "-damage force increase text"
537 : "+SET BONUS: calling card on kill"
538 : "=righthand pose parameter"
539 : "=set throwable type"
540 : "+add head on hit"
542 : "=item style override"
543 : "=paint decal enum"
544 : "=show paint description"
545 : "=bot medic uber health threshold"
546 : "=bot medic uber deploy delay duration"
547 : "+single wep deploy time decreased"
548 : "+halloween reload time decreased"
549 : "+halloween fire rate bonus"
550 : "+halloween increased jump height"
551 : "+special taunt"
554 : "+revive"
556 : "+taunt attack name"
557 : "+taunt attack time"
600 : "+taunt force move forward"
602 : "+taunt mimic"
606 : "+taunt success sound"
607 : "+taunt success sound offset"
608 : "+taunt success sound loop"
609 : "+taunt success sound loop offset"
610 : "+increased air control"
612 : "+rocket launch impulse"
613 : "+minicritboost on kill"
614 : "-no metal from dispensers while active"
615 : "+projectile entity name"
616 : "+is throwable primable"
617 : "+throwable detonation time"
618 : "+throwable recharge time"
619 : "+closerange backattack minicrits"
620 : "-torso scale"
621 : "+rocketjump attackrate bonus"
622 : "+is throwable chargeable"
630 : "+back headshot"
632 : "+rj air bombardment"
633 : "+projectile particle name"
634 : "+air jump on attack"
636 : "+sniper crit no scope"
637 : "+sniper independent zoom DISPLAY ONLY"
638 : "+axtinguisher properties"
639 : "+full charge turn control"
640 : "+parachute attribute"
641 : "+taunt force weapon slot"
642 : "+mini rockets"
643 : "+rocket jump damage reduction HIDDEN"
644 : "+clipsize increase on kill"
645 : "+breadgloves properties"
646 : "+taunt turn speed"
647 : "-sniper fires tracer HIDDEN"
651 : "+fire rate bonus with reduced health"
661 : "+tag__summer2014"
662 : "+crate generation code"
669 : "-stickybomb fizzle time"
670 : "+stickybomb charge rate"
671 : "+grenade no bounce"
674 : "+class select override vcd"
675 : "+custom projectile model"
676 : "-lose demo charge on damage when charging"
681 : "+grenade no spin"
684 : "-grenade detonation damage penalty"
687 : "+taunt turn acceleration time"
688 : "+taunt move acceleration time"
689 : "+taunt move speed"
690 : "+shuffle crate item def min"
691 : "+shuffle crate item def max"
692 : "=limited quantity item"
693 : "+SET BONUS: alien isolation xeno bonus pos"
694 : "-SET BONUS: alien isolation xeno bonus neg"
695 : "+SET BONUS: alien isolation merc bonus pos"
696 : "-SET BONUS: alien isolation merc bonus neg"
698 : "-disable weapon switch"
699 : "-hand scale"
700 : "+display duck leaderboard"
701 : "+duck rating"
702 : "+duck badge level"
703 : "+tag__eotlearlysupport"
704 : "+unlimited quantity hidden"
705 : "+duckstreaks active"
708 : "+panic_attack"
709 : "-panic_attack_negative"
710 : "-auto fires full clip penalty"
711 : "-auto fires when full"
712 : "+force weapon switch"
719 : "=weapon_uses_stattrak_module"
723 : "=is_operation_pass"
724 : "=weapon_stattrak_module_scale"
725 : "=set_item_texture_wear"
726 : "-cloak_consume_on_feign_death_activate"
727 : "+stickybomb_charge_damage_increase"
728 : "-NoCloakWhenCloaked"
729 : "-ReducedCloakFromAmmo"
730 : "+elevate to unusual if applicable"
731 : "=weapon_allow_inspect"
732 : "-metal_pickup_decreased"
733 : "-lose hype on take damage"
734 : "-healing received penalty"
735 : "+crit_vs_burning_FLARES_DISPLAY_ONLY"
736 : "+speed_boost_on_kill"
737 : "+speed_boost_on_hit"
738 : "+spunup_damage_resistance"
739 : "-ubercharge overheal rate penalty"
740 : "-reduced_healing_from_medics"
741 : "+health on radius damage"
742 : "=style changes on strange level"
743 : "=cannot restore"
744 : "=hide crate series number"
745 : "=has team color paintkit"
746 : "=cosmetic_allow_inspect"
747 : "=hat only unusual effect"
748 : "=items traded in for"
749 : "=texture_wear_default"
750 : "=taunt only unusual effect"
751 : "=deactive date"
752 : "=is giger counter"
753 : "=hide_strange_prefix"
754 : "=always_transmit_so"
760 : "=allow_halloween_offering"
762 : "=cannot_transmute"
772 : "-single wep holster time increased"
773 : "-single wep deploy time increased"
774 : "-charge time decreased"
775 : "-dmg penalty vs buildings"
776 : "-charge impact damage decreased"
777 : "=non economy"
778 : "+charge meter on hit"
779 : "+minicrit_boost_when_charged"
780 : "+minicrit_boost_charge_rate"
781 : "=is_a_sword"
782 : "+ammo gives charge"
783 : "+extinguish restores health"
784 : "+extinguish reduces cooldown"
785 : "=cannot giftwrap"
787 : "+fuse bonus"
788 : "+move speed bonus shield required"
789 : "+damage bonus vs sentry target"
790 : "+mod teleporter cost"
791 : "+damage blast push"
792 : "+move speed bonus resource level"
793 : "+hype on damage"
794 : "+dmg taken from fire reduced on active"
795 : "+damage bonus vs burning"
796 : "+min_viewmodel_offset"
797 : "+dmg pierces resists absorbs"
798 : "-energy buff dmg taken multiplier"
799 : "-lose revenge crits on death DISPLAY ONLY"

  • New Entities List
  1. multisource (what)
  2. trigger_brush (what)
  3. light_glspot (Control every Brush,Props lighting)

  • Removed list
  1. info_overlay_transition
  2. Every ABS icon
  3. Snow func_precipitation
  • Improve list

  1. Added Underwater light mutation Appearance to all Lights
  2. Added Appearance,Custom Appearance,Toggle,TurnOn,TurnOff to light_environment (day/night cycle has born)
  3. Added Effects Flag to Every Point Entities




Read the rest of this update entry...
 

lunarpumpkin

L2: Junior Member
Aug 31, 2016
72
15
ive been working on a map for a year and yet this pack is crashing my map every time i try to use it.

ive tried removing entities , ive tried altering content , ive tried moving stuff around , ive even delete ALL entities "beside brush entity" ... keeps crashing
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,858
ive been working on a map for a year and yet this pack is crashing my map every time i try to use it.

ive tried removing entities , ive tried altering content , ive tried moving stuff around , ive even delete ALL entities "beside brush entity" ... keeps crashing

I don't think it's this pack crashing you then. I'm not saying I know the problem, I'm just saying this probably inst the cause (but I've been known to be wrong).

Do you have ABS installed as well? That might be the issue.
 

lunarpumpkin

L2: Junior Member
Aug 31, 2016
72
15
i mean , obviously something in my map is causing this to crash but the thing is , if it dosent run basic stuff that tf.fgd also run , then there is an issue that more people than me will run into

and yes i unsinstalled abs

i have deleted EVERYTHING beside
brushes
func_breakable
func_brush
func_detail
func_door
func_dustmotes
func_illusionary
func_physbox
func_regenerate
func_respawnroom
func_respawnroom visualizer
light
light_spot
logic_branch
logic_branch_listener
logic_case
logic_timer
point_spotlight
prop_dynamic
prop_static

prettry common stuff that im not willing to redo for my map

yet still crashes
 
Last edited:

lunarpumpkin

L2: Junior Member
Aug 31, 2016
72
15
FOUND THE ISSUE

func_breakable

might wanna look into why vanilla brekable will crash your tool?
 
Last edited:

ISPuddy

L2: Junior Member
Jul 31, 2015
94
145
  • New Entities List
  1. archer_proxy (insane arrow that will headshot players and bots)
  2. func_train ( train.. )
  3. env_viewpunch ( shake player screen with angles )
  4. env_sporeexplosion ( what? )
  5. env_muzzleflash ( hl2 muzzle sprite )
  6. env_entity_dissolver ( dissolve entities with cow mangler effect )
  7. env_detail_controller ( control detail sprites )
  8. env_movieexplosion ( bubble smoke??? )
  9. env_rockettrail ( hl2 rocket trail sprite )
  • Fixed crash when select' func_breakable

  • Update condition to match the live tf2

  • Added passtime_logic secret inputs

  • Added SetModelScale to hightower_teleport_vortex

Read the rest of this update entry...
 
Jul 26, 2015
697
820
I'm confused. Is this an addon to the ABS pack or a replacement for it? I have to completely uninstall everything from ABS? How do I know this won't screw up my map files?
 

ISPuddy

L2: Junior Member
Jul 31, 2015
94
145
New Entities List
  • entity_croc (The crocodile itself)
  • ai_script_conditions
  • ai_changehintgroup
  • ai_changetarget
  • ai_goal_assault
  • assault_assaultpoint
  • assault_rallypoint
  • ai_goal_standoff
  • ai_goal_injured_follow
  • ai_goal_follow
  • ai_goal_lead
  • ai_ally_manager
  • ai_relationship
New Stuff
  • Added Teams to func_croc
  • Added Inputs Enable,Disable to func_passtime_no_ball_zone
  • Added Mercenary Park Soundscape to soundscape selection
  • Rework icon for tf_logic_robot_destruction
  • Rework icon for tf_logic_player_destruction
  • Rework icon for tf_logic_mann_vs_machine
  • Rework icon for base_boss
  • Rework icon for filter_tf_condition
  • Rework icon for env_screenoverlay
  • New icon for filter_tf_damaged_by_weapon_in_slot
  • New icon for filter_tf_bot_has_tag
  • New icon for filter_tf_class
  • New icon for point_populator_interface
  • New icon for tf_point_nav_interface
  • New icon for training_annotation
  • More Holiday for tf_logic_holiday
  • point_template now used official icon

Read the rest of this update entry...
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,858
Can we see pictures of the new icons?