If both sides stubbornly (and rightfully) believe they're correct, shouldn't we save everyone time and mental exhaustion by trying to work out a compromise now rather than wait for another handful of pages that contain nothing new?
We're kind of limited in what kind of compromises we can come up with, but this is a very old topic, it'd make sense if no new arguments cropped up. But I don't think that we can change nothing about our testing procedure after this. The arguments for and against are too balanced for either to be applied to our current testing setup because someone says so.
I think leaving it the
author to decide if they want crits or no crits is the best option. I trust everyone to not complain and be respectful of the authors decision during gamedays, impromptus and whatnot.
Actually EDIT:
The one thing I'm seeing in terms of the arguement to turn Random Crits off during tests is that overall in a small sample size, they have the
potential to have a large effect on the outcome. I do not disagree with this, is is a scientific and mathmatical truth. But, I think the arguement presents a bigger issue within the community. We rush. I see it quite often where someone will test a version of a map for one, 3 round gameday test and then make big changes based on that. There is no race to finish the map, there is no reason that the same version of a map shouldn't be tested 3-4 times over the course of a couple weeks, at least, on paper. We have rules that allow this type of thing, and if there are rules that prohibit the testing of multiple version, then they should be changed.
What I do see though, are authors who try and get the same version of the map tested multiple times to get more feedback. Aly's been trying to do it with Inari, she's had the same version of the map tested a lot, but hasn't recieved enough feedback to comfortably move forward with changes. I've seen other authors (including myself) put the same version of maps into tests 3, 4, sometimes 5 times during the span of a week or 2, and after only the second time being played, it gets RTV'd "because we've played it already." TF2Maps.net is a community of map makers and map testers. First and foremost, we're a service to the TF2 community at large as a place to test all maps, new, old, innovative or just trying to do the usual thing again. I have said this in the past, and I continue to bring it up now. We're starting to lose touch with our roots and it's becoming clear that the true purpose of TF2Maps.net is no longer seen by some members of the community.
We're a map testing community, first and foremost. A service and community to the TF2 community at large.