- Mar 24, 2008
- 83
- 26
Anyone know any methods to prevent people from decompling your maps or methods to cause them to come out all wonky and unusable if they where. I am already using all of the methods listed in the VMEX documents to protect maps but it appears some douchebags have gone and cracked VMEX to bypass all security checks it provides and allow them to decompile any map.
Hoping someone may know some tricks to cause maps to not decompile or to break hammer when they are viewed after decompiled. Reason I am looking for this is with my gimmick maps some of the players are taking the new releases and decompling them to find all the hidden triggers and other secrets instead of finding them like everyone else. Want to try and keep things level.
Thanks,
-Teddy
Hoping someone may know some tricks to cause maps to not decompile or to break hammer when they are viewed after decompiled. Reason I am looking for this is with my gimmick maps some of the players are taking the new releases and decompling them to find all the hidden triggers and other secrets instead of finding them like everyone else. Want to try and keep things level.
Thanks,
-Teddy