On another note: after observing some full server games, it is now possible to win, but the stalemates are still very present.
I'm seriously thinking of implementing dynamic cart speeds:
Attackers will push the cart at 2.0x speed.
Defenders will push the cat at 1.5x speed. (Used in B2)
We've played about ten full games at my server and none have ended in a stalemate, however, we've had some LONG games. I don't really like the idea of the cart moving at different speeds for each team simply because that gives the middle CP a huge advantage. I don't want to see waste turn into something like Grannary where middle CP = eventual win. The game we just played the cart was pushed right next to our last CP, and we held off the attackers and steamrolled the cart right back into their base for a victory. It was awesome, and I think due to the swift motion of the cart.
In addition, the max round time will be reduced to 6 minutes
Yes, this is good... I was also thinking, perhaps give only a little (or none) extra time to the attackers for capping the next to last point. Often that point will go back and forth in quick intervals as players touch it which immediately maxes out the time. If only defense gets extra time than you'll avoid the endless game syndrome and attackers will be pressured to really make that last push, and defenders know that if they can repel the attack they'll be rewarded with more time.
I'd like to try something like this:
Start of game/max = 6 Mins
Middle CP = + 5 Mins
Attackers take next to last CP = + 0 Mins
Defense Reclaim next to last CP = + 4 Mins
In all, we are LOVING waste. This is seriously a refreshing piece of awesome and it will have a permanent place on our server. Hit me up nice time you have a build and I'll try to get it uploaded. We are pretty much full every night and the guys like testing stuff.