Here's a couple of remarks after playing this map on gameday:
- You should have a "resting time" after a team pushes the cart. If bleu is pushing and stops pushing for some reason, then for ten (?) seconds, only blue can start pushing again. That is, the cart stays blue, even if it doesn't move anymore. Once this delay is over, the cart becomes neutral and any team can claim ownership by starting to push again.
- There is a wall around the middle cap, with a door that opens after setup, and some player clipping above (makes sense so you don't go there before setup is over). I would suggest than your turn the clipping off once setup is over.
- Maybe raise a little bit the water level in those sewers, so you can crouch to extinguish the flames (as in 2fort basement) ?
- Other than that, it looks good and plays well.
- You should have a "resting time" after a team pushes the cart. If bleu is pushing and stops pushing for some reason, then for ten (?) seconds, only blue can start pushing again. That is, the cart stays blue, even if it doesn't move anymore. Once this delay is over, the cart becomes neutral and any team can claim ownership by starting to push again.
- There is a wall around the middle cap, with a door that opens after setup, and some player clipping above (makes sense so you don't go there before setup is over). I would suggest than your turn the clipping off once setup is over.
- Maybe raise a little bit the water level in those sewers, so you can crouch to extinguish the flames (as in 2fort basement) ?
- Other than that, it looks good and plays well.