no skybox due to a cordoned compile..... as is the same with almost all the screenshots I've posted ¬¬
Textures are here -
http://forums.tf2maps.net/downloads.php?do=file&id=55
I'm a little dissapointed with the definition the displacements have from the angle you can see them from, the light just doesnt shadow them at all
I'll have to add a few hoodoos infront of them so there is a little shadow definition (that was my plan anyhow)
DSOYS - you can see them in the middle one too
The trouble is I've got so much stuff left to do that isnt detailing like clipping stuff off, setting fade distances, lightmap optimisation, areaportals, hints and tidying up the entities that I wont get it done before I go away for a week
I really don't want to go just so I can get this finished with.