- Aug 19, 2009
- 192
- 121
Hi Everyone,
I'm working through pl_geyser currently and running into a major entity setup problem as I set this map up.
Main question: Is a 2 Stage PL map Possible (2x, 3x)?
For background, currently tf2 has two pl A/D types - single stage (i.e. Badwater) and 3 stages (i.e. Goldrush). Both of which I have successfully recreated in the past. I haven't seen a two stage pl A/D map yet but wanted to setup a map with Goldrush with essentially the 2nd stage to be cut out. So two rounds: Stage 1: 2 points, Stage 2: 3 points.
Additionally. I've used Boojum Snark's entity setup to test this setup before recreating myself and have not successfully created positive run through yet.
I'm not sure this setup is even possible as the following happens:
- Stage 1: Runs successfully, round ends and players advance to 2nd round
- Stage 2: Starts, players are in the correct spawns, pl cart has advanced to the correct 1st track placement of the 2nd stage however, the cart begins to roll forward at the top speed through the first two points until it hits the last point before the round even begins and gates go down. The point explodes and the round is not recognized as ending. One additional weird thing - the cart moves/warps all of the hud during this short second round until it explodes.
It's almost as the setup is looking for a 3rd stage. Does anyone know if this is possible or where i might be going wrong?
I'm working through pl_geyser currently and running into a major entity setup problem as I set this map up.
Main question: Is a 2 Stage PL map Possible (2x, 3x)?
For background, currently tf2 has two pl A/D types - single stage (i.e. Badwater) and 3 stages (i.e. Goldrush). Both of which I have successfully recreated in the past. I haven't seen a two stage pl A/D map yet but wanted to setup a map with Goldrush with essentially the 2nd stage to be cut out. So two rounds: Stage 1: 2 points, Stage 2: 3 points.
Additionally. I've used Boojum Snark's entity setup to test this setup before recreating myself and have not successfully created positive run through yet.
I'm not sure this setup is even possible as the following happens:
- Stage 1: Runs successfully, round ends and players advance to 2nd round
- Stage 2: Starts, players are in the correct spawns, pl cart has advanced to the correct 1st track placement of the 2nd stage however, the cart begins to roll forward at the top speed through the first two points until it hits the last point before the round even begins and gates go down. The point explodes and the round is not recognized as ending. One additional weird thing - the cart moves/warps all of the hud during this short second round until it explodes.
It's almost as the setup is looking for a 3rd stage. Does anyone know if this is possible or where i might be going wrong?