I have a lot to post here we go:
Change to med HP
Add a small HP since this spot is far from the others
Consider making the walls flush, so there isn't a bump out. Will help pushing combos have a smoother path w/less spam.
Think about making the arch a
little bigger for smoother jumps into/out of last CP.
Moving this block back towards the balcony would help RJs and defending that lower right entrance
This area is too big and atm useless, consider making it MUCH smaller, and/or shortening the path from the right so combos can't retreat so easily.
Extending the balcony to the other side could be very helpful for defense, as well as forcing the attacking team to be more aggressive with their push. Both teams at the same height but far apart works well for a 2/4 CP.
Needs small ammo
A half window would make this spot great for snipers, really solidifying that middle route as the go-to spot for snipers (think blands last)
This spot needs a box or something to allow for a 3 step jump to the top, or add another ramp elsewhere to assist falling medics back to that platform
Add a CP or arrow sign above the door, many people though it was a forward spawn
This left room is way too useful to only have one entrance. Add stairs/ramp up into that room somewhere around there
This area is great but needs to be pushed out farther, bigger opening platforms will encourage combos to be more aggressive and allow more jump
Resupply Sign
Adding a medium/large size window could do a lot in this spot, being able to see the other team will help choose a better route to attack/defend if needed.
Overall this is a very good 6v6 map. The layout works well and everyone loves the theme. More play testing will help really polish this thing and add more depth for comp players. Its almost all small stuff like what I posted, but the game play works well even in this early stage.
Thats it for now, add me on steam and lets talk more: b_myne