Photic

Discussion in 'Map Factory' started by Acegikmo, Jan 7, 2010.

  1. Acegikmo

    aa Acegikmo

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    Hello again TF2maps!
    This is a simple standard 5cp push map.
    The theme is basically a spytech base underwater, with some large glass panels along the walls to give you a nice view of the sea bottom.

    Please note that this is an alpha version! I have lots of stuff to detail, but I want to make sure the gameplay is good before I start doing so. I have started detailing the middle control point, as you can see in the screenshots.
     
    Last edited: Mar 12, 2010
  2. The Gentlemanne

    The Gentlemanne L4: Comfortable Member

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    OMG its a New map from Ace!!!!

    AWESOME!
     
  3. uma plata

    uma plata L6: Sharp Member

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    That center point is sexy as all hell
     
  4. Rexy

    aa Rexy The Kwisatz Haderach

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    I remember playing this 6 v 6 in a previous version, it plays very well. Hopefully it keeps the charm after detail.
     
  5. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    D: Are there even any Dev Textures lying around?? Looking forward to this.
     
  6. kankle_king

    kankle_king L4: Comfortable Member

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    DAYUM that mid looks sexy. Gonna check it out now
     
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  7. Acegikmo

    aa Acegikmo

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    Nope!
    I never use dev textures. The reason I'm not doing that, is that i want to be as close to the final look as possible without detailing. Dev textures are just an excuse to tell people to not complain about how undetailed the map is really. Texturing the map will also help people navigate better, which is pretty important in the early tests.
     
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  8. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    Woah. Great Point.

    /me changes entire alpha texturing philosophy.

    Also, Pic 4, the wall jumps I'm imagining are unimaginable..
     
  9. Fredrik

    Fredrik L6: Sharp Member

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    Omg that point on pic 1 is soo (canĀ“t find a word)
     
  10. Fireman

    Fireman L4: Comfortable Member

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    Gorgeous looking map ace, looking forward to seeing if the gameplay measures up.
     
  11. Acumen

    aa Acumen Annoyer

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    are you telling me this blue gibberish is water outside ???
    please do, because i'd love you then and like to know what kind of effect that is for the underwater outside. some custom material/models/silhouettes, etc... ?

    i also always wanted to make underwater spybase stuff but just couldn't come around the actual mapping part, so i'm really really looking forward to how you pull this thing off ! because the first two screens with the huge watery windows look absolutely nice :)

    the lighting on the water side is exactly how i wanted it to be on my cpoint-entry but failed miserably ;)
    if you should ever need any custom models for this project just wake me up, i'll do anything - be it a pink penguin :D
     
    Last edited: Jan 7, 2010
  12. Acegikmo

    aa Acegikmo

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    Haha, glad you like the effect! It's actually an ice texture I was working on for cp_glacier a long time ago, which I've modified a bit to look more like glass!
    As for custom models/textures, thanks for the offer, but I've already got that covered :)
     
  13. TMP

    aa TMP Abuser of Site Rules

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    Dude, I have to say, I still don't like how white the walls are. They're incredibly white, incredibly tall, and incredibly offputting.

    EDIT: Also incredibly uniform.
     
  14. Void

    aa Void Local Man Unable To Map, Sources Say

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    Somewhere... beyond the Sea...
     
  15. Flame

    aa Flame

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    a5 has a mid point looking like that? lol that is amazing.

    sorry i havent gotten many pugs going yet. It took me a while to get tf2 to work yesterday and I think myself, Nine, and Mangy are too anxious over the you know what to do anything =P.

    Ill take a run through it later and see if I can scavenge up 11 more to give it a shot.
     
  16. Colt Seavers

    Colt Seavers L6: Sharp Member

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    Very nice indeed 8) Looking forward to playing it - glad to see you sorted the 'glass'/'water' thing out (I think it was you I read posting about it somewhere....).

    Stunning lighting. That CP is a work of art!
     
  17. Titanium

    Titanium L1: Registered

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    Just impressive, I have nothing more to say.
     
  18. Tinker

    aa Tinker

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    Be sure to use some of the cool underwater/diving stuff Acumen made.
     
  19. Acegikmo

    aa Acegikmo

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    Of course they are:

     
  20. Drexen

    Drexen L2: Junior Member

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    Hah, i've tried before making an underwater map, but it never quite works.
    This looks very cool :)

    Hey, are you still making cp volcanic??? (for the ozfortress contest)?