Starhorder

L1: Registered
Jan 10, 2020
5
4
so... when a BLU player tries to push the cart in my map, nothing happens.

I am... at a loss. i've checked the checkpoint names, the logic entities, the in editor problem checker, map compiles properly, i've inserted a totally new train group, checked the checkpoint indices. and still, the cart cannot be pushed. the dispenser entity works just fine, but not the push trigger. i'm at a total loss. please, somebody help me. i'll include the map file. I've gotten a stress headache from this.

the worst part is, i got it working today, but IT BROKE THE NEXT TIME I TRIED TO COMPILE.
1718226650403.png
 

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
602
465
Your cart's trigger_capture_area is set to target a control point "cp_one" which does not exist in your map.
Try changing it to "cp_three".
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
602
465
I also notice that your starting track sets the cart's speed to 1.
This value specifies a literal HU/sec speed, not a percentage, so perhaps your cart isn't unpushable - just extremely slow.
 

Starhorder

L1: Registered
Jan 10, 2020
5
4
I also notice that your starting track sets the cart's speed to 1.
This value specifies a literal HU/sec speed, not a percentage, so perhaps your cart isn't unpushable - just extremely slow.
Adjusting the value to 0 didn't yield results. i took the value "hud_min_speed_level_1" in the team_train_watcher entity and set it to one, set the value "handle_train_movement" to 1, and that seems to have fixed the issue. thank you.
 

Starhorder

L1: Registered
Jan 10, 2020
5
4
Lesson learned: Do not mess with team_train_watcher.

however, now the round ends when the payload reaches the first point BUT i've had this issue before, i'll handle it tmrw.
 
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