Hi everyone, I've got 2 separate, payload-related issues that I'd really appreciate some help with.
My first issue is that I've been trying to create a chute for the payload cart to descend down into at the end of stage 1 of my map, like how the cart does in pl_goldrush. I've come pretty far, I...
A map that pass around a small factory in the middle of the desert.
The map still on beta so some parts of the map still missing some details.
The things that still missing are:
*3D skybox
*some details in some enviroments
*some cliping
Im accpeting any suggestion to improve the map...
Ok, so I'm getting tired of blindly trying fix these myself. Maybe someone can help me out.
Currently I have a couple of problems.
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1. Every team spawn entity WON'T FREAKIN WORK.
No clear reason why they're broken, but even with the...
I never realized that I didn't release these! Could be nice for anyone who wants to spice up their spooky maps with some GREEN SLIIIIME! Comes with the cart prefab!
Feel free to check out the home map to see these in action
Please credit if used!
BLU's goal is to sink a massive cargo ship while it's in dry-dock.
Credits:
Construction Pack assets:
Crane models, Nails001, Concrete Barrier, rebar, Concreteground002, constructwood001, strongarm, sign001b, sign001c by Kevin 'Ravidge' Brook
Hammer, sanchez001z by Sebastian 'Seba' Grus...
just a prefab for the cart used on pl_drylands
this is a modified version of the cart logic on pl_tapline, so credit to GuttyKreum for creating that
no need to credit me for creating it, but i would prefer if you credited gutty since he made the initial logic that was changed
have fun!
The first stage of a multi-stage payload map.
Story [Temp]: A train is transporting [Retracted] for Red and must pass through the mountains to reach its destination. Red must protect the train by stalling for time while Blu is pushing the bomb cart to a cannon at the end to destroy it.
Dunno is my first real TF2 map in a long time. Hopefully it's good. (edit: its not)
The Mercenaries were warped here by some magician (I think he's Soldier's roommate) and now they are forced to fight over the Legendary Nickelodeon Slime Pit™!
Screenshots current as of A17A
I've tried many things to fix this issue but despite my efforts nothing has worked, so I'm posting this because I need help. The payload regresses as it is supposed to, however after regressing it refuses to move forward for whatever reason. This applies to both rollback zones and standard...
Based on https://wiki.teamfortress.com/w/images/thumb/6/6b/GoldrushCart.jpg/1024px-GoldrushCart.jpg
I ran out of time to finish and compile due to work :(
Will finish in the future!
Working on a urban type payload map, I'm using the van from this pack as a placeholder but the model clearly wasn't made for movement.
If anyone is able to make a animated delivery van (that has a forward, idle, and if possible, blowing up animation) that I can shove a bomb in the back of that...
Late into a stormy morning, the Blue Spytech workers pick up a transmission coming in from RED; final preparations for a full on missile strike onto the only BLU base in the area, wich just so happens to house a bomb, and a cart. Though meny attempts where made, this could be BLU's only chance...
This is the test map I used to work out how to transition from one cart model to another without starting a new round in pl_campania
You'll need the Frontline pack for the carts used but using any models and changeover sequence you like shouldn't be too hard to make
Super buggy, but it's an OK...
(Title is WiP)
This is a small Mine Themed Map i've been working on since the 3rd or 4th of May 2018.
Check the Updates Tab for Images.
https://tf2maps.net/downloads/mine-map.5984/updates
This map was made for TFCL at the request for a 'tap the cart to push' experimental payload mode. I have not worked on the map in a long time and I do not believe it will be used for the league.
With that being said, perhaps there is still hope for merriment to be had on the map and for further...
Hi, me again. So I had an idea for a payload map, but the payload won't align itself with the path_track entities. Thus, the cart starts off the track and it can't go up hills. I have never encountered this before, any ideas anyone?
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