Ok, so I'm getting tired of blindly trying fix these myself. Maybe someone can help me out.
Currently I have a couple of problems.
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1. Every team spawn entity WON'T FREAKIN WORK.
No clear reason why they're broken, but even with the...
I never realized that I didn't release these! Could be nice for anyone who wants to spice up their spooky maps with some GREEN SLIIIIME! Comes with the cart prefab!
Feel free to check out the home map to see these in action
Please credit if used!
BLU doesn't take kindly to competitors, and their freight division has a few things to say about RED team's encroachment on their profit margins.
BLU's goal is to sink a massive cargo ship before it can depart on its maiden voyage!
-Final explosion killbox doesn't work yet...
just a prefab for the cart used on pl_drylands
this is a modified version of the cart logic on pl_tapline, so credit to GuttyKreum for creating that
no need to credit me for creating it, but i would prefer if you credited gutty since he made the initial logic that was changed
The first stage of a multi-stage payload map.
Story [Temp]: A train is transporting [Retracted] for Red and must pass through the mountains to reach its destination. Red must protect the train by stalling for time while Blu is pushing the bomb cart to a cannon at the end to destroy it.
Dunno is my first real TF2 map in a long time. Hopefully it's good. (edit: its not)
The Mercenaries were warped here by some magician (I think he's Soldier's roommate) and now they are forced to fight over the Legendary Nickelodeon Slime Pit™!
I've tried many things to fix this issue but despite my efforts nothing has worked, so I'm posting this because I need help. The payload regresses as it is supposed to, however after regressing it refuses to move forward for whatever reason. This applies to both rollback zones and standard...
Working on a urban type payload map, I'm using the van from this pack as a placeholder but the model clearly wasn't made for movement.
If anyone is able to make a animated delivery van (that has a forward, idle, and if possible, blowing up animation) that I can shove a bomb in the back of that...
Late into a stormy morning, the Blue Spytech workers pick up a transmission coming in from RED; final preparations for a full on missile strike onto the only BLU base in the area, wich just so happens to house a bomb, and a cart. Though meny attempts where made, this could be BLU's only chance...
This is the test map I used to work out how to transition from one cart model to another without starting a new round in pl_campania
You'll need the Frontline pack for the carts used but using any models and changeover sequence you like shouldn't be too hard to make
Super buggy, but it's an OK...
This map was made for TFCL at the request for a 'tap the cart to push' experimental payload mode. I have not worked on the map in a long time and I do not believe it will be used for the league.
With that being said, perhaps there is still hope for merriment to be had on the map and for further...
Hi, me again. So I had an idea for a payload map, but the payload won't align itself with the path_track entities. Thus, the cart starts off the track and it can't go up hills. I have never encountered this before, any ideas anyone?
I have created a prop zoo that has a lot of trains, tracks, and other railway transportation method's models.
A lot of the trains in the background are custom content, some examples from various vehicle packs such as the Facepunch Vehicle Contest Pack or Frontline. If you have the custom...
first of all i see what you are thinking. what? thats a new map been uploaded and it starts with rc1? well the map is a reskin of an existing one which is pl_cliffedge. i put some good work their and thanks to Crowbar , muddy ,crash and some other people who helped i managed to solve many...