CP Pathfinder

Discussion in 'Map Factory' started by phi, Mar 24, 2015.

  1. phi

    aa phi For Whom The Sorrows Sing

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    From the creator of cp_sunshine, cp_wetland and cp_derecho comes a new 5CP map: cp_pathfinder.

    A sort of a monstrous map, the layout was pieced together in the course of two hours from dozens of bits of architecture ripped from my enormous stockade of unreleased projects. (I also have a displacement fetish. Probably a good 70% of this map is straight displacements.)

    I then felt like it was good enough quality to test, and now I feel like the test went well enough that I should post it.

    So here we are. Who knows what will become of this map. Who knows if I'll even have time to map any more this semester in the first place beyond cp_sunshine. Either way, here you go.
     
    Last edited: Mar 26, 2015
  2. Crash

    aa Crash func_nerd

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  3. phi

    aa phi For Whom The Sorrows Sing

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    it's actually named after a song by touche amore but if you want to imagine the name came from that, i'm not stoppin ya
     
  4. Kraken

    Kraken Few more zeros and ones for the site to proccess

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    70% displacements?
    Does that include the walls?

    Ps. how can you make displacement walls look good?
     
  5. Prolyfic⁸

    Prolyfic⁸ L5: Dapper Member

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    Nice one dude
     
  6. DrLambda

    aa DrLambda L69: Teeheehee, Member

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    Hey there. Tried it out with bots.

    1. You can't get back into forward spawn once you left it. Is that on purpose? Feels weird.
    2. I really felt kinda useless as an Engineer. Even against bots, i wasn't able to place a sentry that wasn't attackable from multiple directions at all times. The forward spawn when you got mid makes teleporter placement really awkward.
    3. Respawn times feel really long at 20 seconds. I'm not 100% on that, i just played like 3 rounds, but it feels this way.
    4.
    [​IMG]
    (sorry, currently running TF on a real old graphic card)
    Guess there is a stair missing there? Seems weird that you have to jump.

    Minor at this stage of development:
    5. There is a nodraw texture on a wall on the left exit of the spawn. It's so obvious that you probably already found it.
    6. You can rocketjump from the walkable roof on 2/4 and see nodraws/no displacement on top of the rocks in the direction to mid.
     
    Last edited: Mar 25, 2015
  7. Muddy

    Server Staff Muddy Muddy

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    I've never been fond of that gravel texture you've used on the ground. It feels too noisy. Could just be me though.
     
  8. puxorb

    aa puxorb

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    I haven't downloaded this so I don't know for sure, but that is a very small-looking 5cp map.

    It looks like it might only take a minute to walk from one side to the other.
     
  9. phi

    aa phi For Whom The Sorrows Sing

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    it definitely is really noisy and is a result of me not putting time into painting alpha. a2, whenever it happens, will have better-looking dirt more akin to badlands
     
  10. phi

    aa phi For Whom The Sorrows Sing

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