It is possible to turn of the particle effect, but it's only worth doing that for a late Beta or RC imo. (I havnt posted yet how to do this, but if there are many request I will make a tutorial)
(a modeler can ofcourse also change the origin of the particle efect inside the prop)
You dont parent it to the intel, and that is why i only recommend it for late beta's and RC'sAnd it's something the mapper can do.
I was talking about defining the bone where the particle effect should come from, if you want to add it![]()
The best thing really, like zpq said, is if Valve was kind enough to let us pick the model for the intel and on/off particles. Or even pick particles. I have one that I'd love to use for this model, but env_sprite doesn't parent to moving items...unless I'm not doing it right.
Send an email !
Ask also if they can implement a way to stop invisible spies from blocking captures in Invade CTF, while you're at it![]()
"all you need to do is to fix the fact that if you stand by the pedestal when the intel returns, even in overtime, you pick it up"
What? I thought I fixed this already for Hanz =(