October 30 - SDK Update and Bug Fixes

Discussion in 'Mapping Questions & Discussion' started by tyler, Oct 30, 2012.

  1. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    This is all i care about right now, too. Since this actually affects the final result of your compile and quality of the map one releases. CHU was just an inconvinience.
     
  2. Bloodhound

    Bloodhound L6: Sharp Member

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    The last steam backup I made, was in march 2012.
    The vrad.exe of the orangebox folder is 98KB big.
    The one I have after the update is 84KB big.
    Seems like they touched it, but I can't tell if they fixed the lighting bug.
     
  3. PHISH

    PHISH L1: Registered

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    I also get the thing where if you grab an object with the mouse the cursor does not change from a pointer.. small annoyance, but that seems to be a new thing.
     
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  4. Burnout6010

    Burnout6010 L5: Dapper Member

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    The problem with that is that if you grab a brush from the corners, it won't do anything 80% of the time :O
    But at least I can go back to Hammer
     
  5. nightwatch

    aa nightwatch

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    This.

    :(

    I can't tell when I'm actually doing anything, really starting to piss me off. Welcome to the world of Valve, where every fix breaks something new.

    HOW IS THIS EVEN RELATED TO WHAT THEY FIXED??????
    WHY VALVE?????
     
  6. nightwatch

    aa nightwatch

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    Also, is anyone having problems with the cylinder create block tool?

    EDIT: Never mind, it's my own fault for thinking that a cylinder with only 4 sides would be anything but a square. It seems that the arch tool still has the bug where the side length is double the length you specify...but at least I can work around that! :)
     
    Last edited: Oct 31, 2012
  7. tyler

    aa tyler

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    You're either doing it wrong or need to uncheck this or something I dunno but that doesn't happen to me

    [​IMG]
     
  8. nightwatch

    aa nightwatch

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    hmmm....

    what is the difference between checked and unchecked? It seems to me that you would WANT it to stretch to where you specified, no?
     
  9. Yacan1

    aa Yacan1 D I G I T A L I N F L U E N C E R

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    ...But for how long?
    *Dramatic music*
     
  10. Pocket

    aa Pocket func_croc

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    You know how you can make a half-circle/half-oval by setting it to 180 degrees? For some strange reason, Hammer's behavior when creating incomplete arches is erratic and dependent on that checkbox.

    [​IMG]

    Figure 1 was created by drawing a square representing the imaginary full circle, with that setting unchecked.

    Figure 2 was created by drawing the same square next to it, with the setting checked.

    Figure 3 was created by drawing a half-square with the setting checked.

    You would think figure 3 would be correct and figure 2 would at least have an even thickness. I personally can't imagine a scenario where you would desperately need them not to. So my advice is to leave the box unchecked.
     
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  11. nightwatch

    aa nightwatch

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    Interesting....I believe I have the box checked, and I normally use the method you describe as figure 3 - however there is always a uniform thickness when I do it. It's just that the thickness is twice the thickness I asked for. Are we using slightly different versions of hammer? EDIT: No, of course not. But to clarify, I get the figure 1 you show, by using figure 3 method.
     
  12. darthmule

    darthmule L1: Registered

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    Decided to open hammer again;

    [​IMG]

    It now keeps giving me this every time, even if I validate it.
     
  13. henke37

    aa henke37

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    Validate both the TF2 and SDK caches.
     
  14. phi

    aa phi Let Pain Be Your Guide

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    I don't know if this was mentioned before, but I think they more or less fixed something related to the invalid solids bug.
    I opened up a map that I had decompiled that previously had 7 invalid solids, hit "Yes" when I was asked to re-save the map, and voilĂ , the map opened with its entities present without crashing. I'm going to try this more to see if this wasn't just an isolated case but if it wasn't that's pretty good news to me.
     
  15. Burnout6010

    Burnout6010 L5: Dapper Member

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    My Source SDK is updating

    EDIT : No more boss_tank message on load
     
  16. Pocket

    aa Pocket func_croc

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    Yep, tried it on my artpass map that it used to destroy by trying to remove invalid solids and it worked perfectly. Looks like we can chalk up another long-present bug finally squashed.

    Now to just find out if the brightly colored blotches are gone. Anyone with a blotchy map wanna have a go at recompiling?
     
  17. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    still blotchy
     
  18. Shanghai

    Shanghai L6: Sharp Member

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    About the cursor not changing properly:
    Mine changes in the side view, but not the top or front views. Is anyone else's Hammer the same way, or is mine extra special?
     
  19. tyler

    aa tyler

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    Mine does that usually.
     
  20. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    yeah I'm getting mixed results as well. makes things that much more confusing