October 30 - SDK Update and Bug Fixes

Discussion in 'Mapping Questions & Discussion' started by tyler, Oct 30, 2012.

  1. tyler

    aa tyler snail prince, master of a ruined tower

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    As of right now today the SDK is updated. In addition to fixing the Halloween bugs, the letters C, H and U work again. You may all return to your regularly scheduled maps.
     
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  2. Untouch

    Untouch L4: Comfortable Member

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    Thank the lord.
     
  3. tyler

    aa tyler snail prince, master of a ruined tower

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    I did email them about it previously, but not this time. I did mention that "the kids at tf2maps.net" are crying and flailing their arms and et cetera.

    I imagine they held the CHU update off until they had another update to do, as they often do with other things.

    Makes me wonder if anything else is fixed.
     
  4. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    I knew this when i saw that 30 new posts had been made in 6 hours :O

    Sweet indeed
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    The way you said the letters reminded me of Sesame Street. Now I want to downvote you for not phrasing it as such.
     
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  6. Burnout6010

    Burnout6010 L5: Dapper Member

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    I posted on SPUF "Surprise me Valve"
    A minute later this update was made
    Stop spying on me gabe
     
  7. Prestige

    aa Prestige im not gay anymore

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    i miss finding models in creative ways to bypass the chu bug
    i also miss doing things other than hammering bad things just to do something while listening to music
     
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  8. Untouch

    Untouch L4: Comfortable Member

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    I'm NOT going to miss ghetto hammer.
     
  9. tyler

    aa tyler snail prince, master of a ruined tower

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    I was told Eric Smith fixed all our problems, so I replied back with a screenshot of this and CCed him:

    [​IMG]

    I haven't noticed any ill effects with it, but I let them know, and then told them that if the mood strikes them I've got a pretty good sized list of reproduceable bugs we could chat about.

    Good day for Hammer imo.
     
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  10. dr_digital2

    dr_digital2 L1: Registered

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    CHU being fixed was a very nice added surprise. I'm more excited about it than i probably should be
     
  11. Levibugs

    Levibugs L1: Registered

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    Um a question, for some odd reason this update has done nothing for my sdk and it is still doing the same thing, has anyone got this and found a solution for it.
     
  12. tyler

    aa tyler snail prince, master of a ruined tower

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    Can you tell me any more about it? You got the update, right, and you're running the Source MP version of the SDK with TF2 selected?
     
  13. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    How about the invalid solids bug? I'm guessing that's still around?
     
  14. darthmule

    darthmule L1: Registered

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    I can't start hammer anymore now because I get this..

    [​IMG]
     
  15. Syzzle

    Syzzle L1: Registered

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    ^You need to start up TF2 and then close it and run hammer.

    Or, validate the TF2 Cache files by going into Library > Right click TF2 > Properties > and then Validate Game files or something.

    It's not a new thing.
     
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  16. darthmule

    darthmule L1: Registered

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    That's weird because I was playing Team Fortress 2 before and it forced me to validate, did it again and it now runs, thanks. :)
     
  17. honeymustard

    honeymustard L9: Fashionable Member

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    Have the fixed the displacement lighting bug? Can't be bothered mapping with that.
     
  18. Sergis

    aa Sergis L666: ])oo]v[

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    do some oldschool mapping - make pseudodisplacements out of brushes :p
     
  19. deadsource

    deadsource L3: Member

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    Sorry, but what does CHU mean?
     
  20. Burnout6010

    Burnout6010 L5: Dapper Member

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    They are the 3 characters that couldn't be entered in the search box for the model browser

    EDIT : Is it just me because I didn't defragment my drive since I deleted those 100 Gos or does Hammer take years just to load a single map, then lags out like hell

    RE EDIT : I just noticed that if you grab something with your mouse, the cursor stays like it was (mouse pointer)
     
    Last edited: Oct 31, 2012