- Mar 22, 2009
- 412
- 125
the map was fun, i enjoyed demo on it a lot.
One main concern / complaint i had was this window shown below:
It has a peachy view of every single one of blue's exit doors...If this is intentional, cool. If not, blue needs a little cover from this window imo, either a slightly larger rock or moving 1-2 of the doors a little more off to the side so its not so easy to watch all of them at the same time. Other than that, i felt a little like red spawn kinda felt strange. It felt like it didnt really flow into the map having to run through the pillars by the laser or having to jump on the ramp where the tracks are felt kind of interrupting to the flow of traffic for red leaving spawn...not sure a possible fix but i'll leave it to your discretion / imagination. Those are my thoughts for now, other than that, good map. I enjoyed it
Cheers for the feedback. Next version Im really going to crack down on point by point respawn wave times to get it much more balanced, point 2 was too hard for red whilst point 3 was too hard for blue.
Im also altering the area leading up to cap 3 across the bridge because I realize that its a little open and uncovered for blue.
I see what you mean about red respawn area, and I will have a crack at fixing the flow there, perhaps getting rid of the poles or something?
Ill also probably change blue's initial start gates so they aren't all at fire from that window.