- Mar 22, 2009
- 412
- 125
Thanks again Nipet.
With the water I am prettty sure I made it with all nodraw texture then just textures the top as water, not sure why it does that... Any theories?
Also, would the weird track lighting have anything to do with me having disabled vertex lighting and ticking yes in the 'Ignore surface normal for computing vertex lighting'?
I did these as I am trying to optimise as much as possible.
What are the best methods for optimising static_props?
With the water I am prettty sure I made it with all nodraw texture then just textures the top as water, not sure why it does that... Any theories?
Also, would the weird track lighting have anything to do with me having disabled vertex lighting and ticking yes in the 'Ignore surface normal for computing vertex lighting'?
I did these as I am trying to optimise as much as possible.
What are the best methods for optimising static_props?