I'm attempting to optimize my map ctf_geneseefalls, but all of my func_areaportals are rendering with the same effect as a visible nodraw surface- that kind of tunnel look. They open once I run through them, but I have the func_areaportal set to initial state open, so this problem shouldn't even arise. After searching this forum, I gather most of the time that's due to leaks. Problem is, my map no longer generates a pointfile when compiling, so I'm certain there aren't any leaks. What else can cause this problem?