After playing in the test event, it seems there are too many side routes, and a lot of uneccessary one way doors. this results in team being split up, and everyones scattered at different places. when you compare it to pipeline, pipeline has no more then 3 sideroutes each stage per team, and they are all larger and viable.
This further results in it often ending up in complete steamrolls, as when one team has nearly got to the cap point, the other is forced to defend and can't hope to catch up.
So my suggestion is: cut down on the number of sideroutes and one way doors, but make the exisiting paths more direct and useful.