What I thought was good about the map was in Stage One, the opposition team had pushed the cart near to the cap point and were about to cap but some last ditch defending from me and others stopped it. I was then able, as a pyro, to sneak through to our cart near their cap point as the opposition concentrated on capping our point and move the cart to cap the point before they realised i'd done it.
The side routes and ability to take differing routes to get to the cap point allowed this and I think makes the map very balanced as you have to defend and attack at the same times, not just concentrate on attacking. Even if I had failed to cap, it would have allowed some breathing room for my team as the opposition would now need to keep a few people back to defend their cart and watch for a surprise cap.
I think the fact I was able to easily negotiate my way through a side/back route to the cap also shows the intuitive nature of your map, even though these side routes had not been detailed at all.
I love the map and I probably had the most fun on your map during the gameday yesterday.