- Apr 9, 2008
- 1,706
- 1,491
Hey guys. This is my first *real* project in the UDK and, really, the most major modelling and texturing project I have ever undertaken. My aim was to create a test environment with the sole purpose of learning the ins and outs of how to build a small part of a level using models and a handful of textures.
Bearing in mind that I would never consider myself an environment artist, this was going to be a tough challenge. Still, I pushed on for several weeks, reading through tons of tutorials, threads, and general internet things until I eventually I ended up with the following.
(Foliage, fire hydrant, sidewalks and the leaf models/particles are stock content.)
Here are the models and texture sheets that make up the building. The general idea was to create modular pieces which fit together and can easily be swapped out and replaced with one another. I also kept everything in one texture and utilised it for a variety of different models.
And, finally, a virtual handful of the props I made.
Empty space at bottom isn't a true representation of the texture as the aircon part sits in the texsheet of the building. I might add some vent holes along the side for extra detailings.
Shiny sign looks silly, I know. Empty space at bottom could be filled out with the rest of that metal texture. Might be useful for some other random prop.
Not too sure about the polycount on this. Then again, I've seen many props in the UDK that have very high poly counts. I guess the engine can handle it because it's awesome like that.
So that's that. And thank baby raptor jesus because I was getting sick of the bloody thing. I still consider it a work in progress as there are a few things I want to change/add (fix bad lightmap uvs, add decals, make more props, etc) but I just want a nice break after working on this for a few weeks straight.
Now I know that it may not seem like much, and it certainly wasn't as architecturally adventurous as originally planned, but I'd say that I've learnt a lot about modelling and texturing, and I'm happy with the result.
It certainly feels like it was time well spent, I feel a lot more confident with my skillz and maybe now I can work on that little DM level I've had in mind for a while now.
hmy:
(PS: UDK is a joy to work with. Mostly)
Bearing in mind that I would never consider myself an environment artist, this was going to be a tough challenge. Still, I pushed on for several weeks, reading through tons of tutorials, threads, and general internet things until I eventually I ended up with the following.


(Foliage, fire hydrant, sidewalks and the leaf models/particles are stock content.)
Here are the models and texture sheets that make up the building. The general idea was to create modular pieces which fit together and can easily be swapped out and replaced with one another. I also kept everything in one texture and utilised it for a variety of different models.

And, finally, a virtual handful of the props I made.

Empty space at bottom isn't a true representation of the texture as the aircon part sits in the texsheet of the building. I might add some vent holes along the side for extra detailings.

Shiny sign looks silly, I know. Empty space at bottom could be filled out with the rest of that metal texture. Might be useful for some other random prop.

Not too sure about the polycount on this. Then again, I've seen many props in the UDK that have very high poly counts. I guess the engine can handle it because it's awesome like that.
So that's that. And thank baby raptor jesus because I was getting sick of the bloody thing. I still consider it a work in progress as there are a few things I want to change/add (fix bad lightmap uvs, add decals, make more props, etc) but I just want a nice break after working on this for a few weeks straight.
Now I know that it may not seem like much, and it certainly wasn't as architecturally adventurous as originally planned, but I'd say that I've learnt a lot about modelling and texturing, and I'm happy with the result.
It certainly feels like it was time well spent, I feel a lot more confident with my skillz and maybe now I can work on that little DM level I've had in mind for a while now.
(PS: UDK is a joy to work with. Mostly)