- Dec 27, 2018
- 95
- 6
Yeah I got that, but ive already built a Path and all that shit but it still stops after first cp is capturedI am highly recommend you to use Boojum Snark's ultimate mapping pack. It has everything new mapper need, such as gametype library, prefab library, soundscapes and good (but outdated) FGD. It is really easy to use for new mapper!
Here is a link:
https://tf2maps.net/downloads/ultimate-mapping-resource-pack.510/
I mean Its really easy to copy it then I wont learn it
Yeah I have thatDo you have the next path track properly set? Did you use the SetControlPoint input on the trigger_capture_area?
Yup and I also have the outputI once encountered this problem myself, I figured that at the start, the cart is set to stop at cp_one. Once capped, it sets the cart to go to cp_two. But if cp_two does NOT exist yet, then it will not move. So, do you have a second point? If so, sorry for wasting your time.![]()
Interesting. Maybe just replace everything with ABS prefabs. They weren't pre-built with issues, you know.Yup and I also have the output