MY PAYLOAD WONT MOVE AFTER 1CP IS CAPTURED

Discussion in 'Mapping Questions & Discussion' started by fbi.bmw.ultra.car, Apr 20, 2019.

  1. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    FIXED
     
    Last edited: Apr 27, 2019
  2. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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  3. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    Yeah I got that, but ive already built a Path and all that shit but it still stops after first cp is captured
     
  4. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    I mean Its really easy to copy it then I wont learn it
     
  5. savvaisnotagirlolbbq

    savvaisnotagirlolbbq L3: Member

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    There's no point in learning the hard way. You can learn through copying. But if you'd still want to try and fix your current, take a pic of the path_track properties, the logic_auto, and the logic_relay. One of them likely doesn't have a correct name for the output.
     
  6. Mikroscopic

    aa Mikroscopic

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    Do you have the next path track properly set? Did you use the SetControlPoint input on the trigger_capture_area?
     
  7. dexc34

    dexc34 L2: Junior Member

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    Make sure that the next CP does not require CP ONE to be capped. This can be set in the team_control_point entity.
    Basically, the game thinks that it needs a future or non-existent point in order to cap the point. However, the point doesn't actually exist, so the tracks leading up to the point will disable because blu cannot capture that point. Think of it like a 5cp point.
     
  8. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    Yeah I have that
     
  9. chrisamundo

    chrisamundo L2: Junior Member

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    I once encountered this problem myself, I figured that at the start, the cart is set to stop at cp_one. Once capped, it sets the cart to go to cp_two. But if cp_two does NOT exist yet, then it will not move. So, do you have a second point? If so, sorry for wasting your time. :)
     
  10. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    Yup and I also have the output
     
  11. chrisamundo

    chrisamundo L2: Junior Member

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    Interesting. Maybe just replace everything with ABS prefabs. They weren't pre-built with issues, you know.
     
  12. AsG_Alligator

    aa AsG_Alligator qhull precision error

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    Is your hud properly showing the track with points?

    Also check if your cart does not get stuck on something.