MVM Robot Ideas thread

Discussion in 'Team Fortress 2 Talk' started by Ynders, Jan 8, 2015.

  1. Ynders

    aa Ynders absolutely gormful

    Messages:
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    Positive Ratings:
    519
    Saw this topic appearing a bit on a map thread, so I decided to make a specific post about it. So go ahead, post any ideas you have for interesting Mann Vs. Machine robots or robot combinations!
     
  2. Woozlez

    Woozlez L3: Member

    Messages:
    129
    Positive Ratings:
    267
    T_TFBot_Soldier_Miner //demoknight-like soldier with escape plan
    {
    WeaponRestrictions MeleeOnly
    Skill Easy
    Name "Miner Soldier"
    Class Soldier
    ClassIcon soldier_miner
    Item "the equalizer"
    Item "potato hat"
    ItemAttributes
    {
    ItemName "the equalizer"
    "damage bonus" 1.75
    "critboost on kill" 3
    "no self blast dmg" 1 //no death from taunt
    }

    T_TFBot_Demo_Caber //Demopan?
    {
    WeaponRestrictions MeleeOnly
    Health 150
    Skill Hard
    Name "Excavation Demo"
    Class Demoman
    ClassIcon demo_caber
    Item "the ullapool caber"
    Item "potato hat"
    }

    T_TFBot_Demo_Caber_Rapid //Demopan?
    {
    WeaponRestrictions MeleeOnly
    Health 150
    Skill Hard
    Name "Excavation Demo"
    Class Demoman
    ClassIcon demo_caber
    Item "the chargin' targe"
    Item "the ullapool caber"
    Item "potato hat"
    }
    T_TFBot_Heavy_Dwarf //Likes to punch
    {
    WeaponRestrictions SecondaryOnly
    Scale 0.7 //30% smaller
    Skill Hard
    Name "Dwarf Heavy"
    Class HeavyWeapons
    ClassIcon heavy_mittens
    WeaponRestrictions SecondaryOnly
    Item "the buffalo steak sandvich"
    Item "the warrior's spirit"
    Item "dragonborn helmet"
    Item "the all-father"
    CharacterAttributes
    {
    "move speed bonus" 1.5
    }
    }

    T_TFBot_Giant_Heavy_Shotgun_Deflector //Rapid-fire shotgun heavy that can shoot down projectiles
    {
    WeaponRestrictions SecondaryOnly
    Health 5000
    Skill Expert
    Scale 1.6 //10% smaller
    Name "Giant Deflector Shotgun Heavy"
    Class HeavyWeapons
    ClassIcon heavy_shotgun_giant
    MaxVisionRange 1600
    Attributes "MiniBoss"
    CharacterAttributes
    {
    "override footstep sound set" 2
    "move speed bonus" 0.5
    "airblast vulnerability multiplier" 0.3
    "damage force reduction" 0.3
    }
    ItemAttributes
    {
    ItemName tf_weapon_shotgun_hwg
    "faster reload rate" -0.8
    "damage penalty" 0.25
    "bullets per shot bonus" 4
    "attack projectiles" 2
    }
    }

    T_TFBot_Giant_Soldier_Miner //similar to giant demoknight, damage bonus and crits on kill
    {
    WeaponRestrictions MeleeOnly
    Health 3500
    Skill Expert
    Name "Giant Miner Soldier"
    Class Soldier
    ClassIcon soldier_miner_giant
    Attributes "MiniBoss"
    Item "the escape plan"
    Item "potato hat"
    CharacterAttributes
    {
    "override footstep sound set" 3
    "move speed bonus" 0.5
    "airblast vulnerability multiplier" 0.4
    "damage force reduction" 0.4
    }
    ItemAttributes
    {
    ItemName "the escape plan"
    "mod shovel damage boost" 1 //equalizer attribute
    "no self blast dmg" 1 //no death from taunt
    "critboost on kill" 5
    }
    }

    T_TFBot_Giant_Pyro_Airblast //Changed attributes, new icon
    {
    Class Pyro
    ClassIcon pyro_airblast
    Name "Giant Airblast Pyro"
    Skill Expert
    Item "The Degreaser"
    Item "Traffic Cone"
    Health 3000
    WeaponRestrictions PrimaryOnly
    Attributes MiniBoss
    ItemAttributes
    {
    ItemName "The Degreaser"
    "damage bonus" 0.25 //changed from .01
    "airblast pushback scale" 5 //same
    "mult airblast refire time" 0.25 //faster airblast rate
    "weapon burn dmg reduced" 0.5 //burn damage decreased
    }
    CharacterAttributes
    {
    "move speed bonus" 0.5
    "damage force reduction" 0.6
    "airblast vulnerability multiplier" 0.6
    "override footstep sound set" 6
    }
    }

    Name "Excavation Chief"
    Template T_TFBot_Chief_Soldier
    Item "the top notch"
    ClassIcon minerbossa
    Health 70000
    CharacterAttributes
    {
    "move speed bonus" 0.3
    "airblast vulnerability multiplier" 0.3
    "damage force reduction" 0.3
    "health regen" 200
    }
    ItemAttributes
    {
    ItemName tf_weapon_rocketlauncher
    "fire rate bonus" 0.35
    "faster reload rate" -0.8
    "clip size upgrade atomic" 0.0
    "Projectile speed increased" 1.5
    }
    }
    }
    }
     
  3. HQDefault

    aa HQDefault ...what

    Messages:
    1,058
    Positive Ratings:
    437
    Name: Drunken Wretch
    Class: Demoman
    Melee only
    Uses a bottle with 25% damage buff and 50% faster swing speed
    moves 50% faster
    -50 max hp
     
  4. PyroDevil

    PyroDevil L3: Member

    Messages:
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    Positive Ratings:
    108
    Ok, get ready for my many ideas that may be good, bad, or ok

    Brass Beast Heavy
    Health 500
    Scale 1.5
    Item Brass Beast
    Airblast Resistance 90%
    Vertical Airblast Resistance 90%
    Damage Force reduction 90%
    The General idea of this robot was to discourage people from relying on airblast to reset the bomb. It's weakness is in the brass beast itself, seeing how it moves slowly. It goes even slower when the bot has the bomb.

    Specialist Soldier
    Rocket Specialist 2
    Clip size -50%
    I wanted to see how players would react if something were to stun them. For example, this soldier would make a scouts job more difficult to collect cash because of the rocket specialist. This was originally gonna be in mvm_abandoned, but I never got to finish the map.

    Giant Rocket Specialist
    Health-4200
    Pretty much like the normal rocket specialist, expect it also has the rapid fire soldier's attributes as well.

    Upgraded sniper
    Item-Machina
    Crits on Kill for 2 seconds
    Jarate Backstabber

    This one was for mvm_storage. I was gonna use it for the later waves, but then I realized that it may not be the best idea to have a sniper that could chain kill the entire team if they do not see him
     
    Last edited: Jan 17, 2015
  5. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

    Messages:
    1,264
    Positive Ratings:
    748
    People already hate the sandman scouts. Slowing probably will just be less of an effect but at high numbers will still be anoying.
    They often just airblast scouts and small enemies. A brass beast heavy isnt something many would airblast. Its effect will be minimal. Also, rage would still affect it.

    And just for the sake of it, the soldier i used on intercept.
    Code:
    		T_TFBot_Giant_Soldier_RocketRain
    		{
    			Class Soldier
    			ClassIcon soldier_rocketrain_giant
    			Name "Giant Rocket Rain Soldier"
    			Health 4200
    
    			Tag bot_giant
    			Skill Expert
    			Attributes MiniBoss
    			WeaponRestrictions PrimaryOnly
    			Attributes HoldFireUntilFullReload
    			ItemAttributes
    			{
    				ItemName "TF_WEAPON_ROCKETLAUNCHER"
    				"damage bonus" 0.75
    				"fire rate bonus" 0.001
    				"clip size upgrade atomic" 8
    				"faster reload rate" 0.25
    				"blast radius increased" 2
    				//"Projectile speed increased" 0.4
    				"projectile spread angle penalty" 10
    			}
    			CharacterAttributes
    			{
    				"move speed bonus"	0.5
    				"damage force reduction" 0.4
    				"airblast vulnerability multiplier" 0.4
    				"override footstep sound set" 3
    				"Projectile speed increased" 0.9
    			}
    		}