Mannhattan is actualy a good begin of a new concept but definitely has flaws since its difficulty progress isnt correct (that is in the map, not in the waves).
CP 1 is quite often lost showing its a decent point, hard to hold all waves but well enough to defend. CP2 however is a pain for bots to normaly capture, its 1 massive bottleneck for them making it the easiest point to defend. And then comes the final assault which most teams have issues with to defend. Its a part that for a good team is interesting to defend, but those never face it.
Thats the main issue on that map.
But if we actualy look at the way the map plays it also adds a whole new variety of tactics. Its actualy the first map which has small S shapes for bots to walk. And although some might not like that, its actualy gives more variety compared to other maps.
If i have to call a dull and even more flawed map i actualy would say bigrock. That map is basicly: Hold the cave... the rest of the map is barely used and nearly allways requires a tank for that. Thats bad design since you only use 20% of the map (compared to mannhattans 50%). Bigrock also doesnt realy add anything new either except for long frustrating walking distances. The rest of its shape is left or right which decoy and coaltown also had. Except there those paths are actualy used alot more often.
And let mannhattan actualy be quite short in walk lenght for the players, while its S shape makes it capable of having long rounds which remain far more interesting than bigrock ones.
Mannhattan is a good map and worthy for MvM
CP 1 is quite often lost showing its a decent point, hard to hold all waves but well enough to defend. CP2 however is a pain for bots to normaly capture, its 1 massive bottleneck for them making it the easiest point to defend. And then comes the final assault which most teams have issues with to defend. Its a part that for a good team is interesting to defend, but those never face it.
Thats the main issue on that map.
But if we actualy look at the way the map plays it also adds a whole new variety of tactics. Its actualy the first map which has small S shapes for bots to walk. And although some might not like that, its actualy gives more variety compared to other maps.
If i have to call a dull and even more flawed map i actualy would say bigrock. That map is basicly: Hold the cave... the rest of the map is barely used and nearly allways requires a tank for that. Thats bad design since you only use 20% of the map (compared to mannhattans 50%). Bigrock also doesnt realy add anything new either except for long frustrating walking distances. The rest of its shape is left or right which decoy and coaltown also had. Except there those paths are actualy used alot more often.
And let mannhattan actualy be quite short in walk lenght for the players, while its S shape makes it capable of having long rounds which remain far more interesting than bigrock ones.
Mannhattan is a good map and worthy for MvM