Moosetrain

CP Moosetrain a7a

May 25, 2015
390
307
Moosetrain - This map has trains in it, and probably no moose.

Moosetrain is a 5cp map.
It have trains that pass through the map every 45 seconds, forcing both teams to be on their toes.
The map is inspired by 5cp maps such as Badlands, Process and Well.
cp_moosetrain_a50000.jpg cp_moosetrain_a50001.jpg cp_moosetrain_a50002.jpg cp_moosetrain_a50003.jpg cp_moosetrain_a50004.jpg cp_moosetrain_a50005.jpg cp_moosetrain_a50006.jpg cp_moosetrain_a50007.jpg
 
Last edited:

FRAЭR

L2: Junior Member
Jan 1, 2017
58
15
Moosetrain - This map has trains in it, and probably no moose.

Moosetrain is a 5cp map.
It have trains that pass through the map every 45 seconds, forcing both teams to be on their toes.
The map is inspired by 3cp maps such as Badlands, Process and Well.
View attachment 49070View attachment 49072 View attachment 49073 View attachment 49075 View attachment 49076 View attachment 49077 View attachment 49078

The map is inspired by 3cp maps such as Badlands, Process and Well.


*(Badlands ,Process and cp_well are 5cp)
 
May 25, 2015
390
307
Changelog:
* Fixed visible nodraw surface.
- Removed health kits from the mid-point bridges.
* Demoted full health kit underneath mid-point to medium sized.
* Lowered middle exit between mid and second to reduce sniper sightlines.
* Reduced respawn times.
* Fixed RED forward spawn door prop not being parented to the correct door brush.
* Second point should now be more defendable.
* Changed medium ammopacks near second point to small.
+/* Added and changed a few routes between points.
* Lowered medium health/ammo packs in final points to small.
* Fixed final points not using the correct warning type.
* Changed the area under the mid point.

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May 25, 2015
390
307
Changelog:
- Removed setup time.
* Changed the middle entrance into last.
- Removed doors between second and last points.
* Fixed a missing clip brush.
* Improved train collision.
* Made connectors wider and more spacious.
- Reduced the amount of ammo and health in the map.

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May 25, 2015
390
307
Changelog:
+ Re-added doors between second and final points.
+ Added clip brushes to smooth cliff paths up to the mid point.
* Changed path to the right of spawn at final points.
* Widened highground path between last and second points.
* Fixed magical gravity defying barrel from floating in mid-air.
* Rescheduled trains.

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May 25, 2015
390
307
Changelog:
* Changed middle route between the final and second points to have two smaller exits towards the second point, and one larger exit to the final point.
+ Added one-way door to one of the defenders' entrance's to the garage route to make the final point more easy to defend.
* Changed high-ground route between final and second points to have two exits towards second.
* Fixed respawn times?
+ Added crates behind truck at second.
- Removed herobrine.

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G.bo

L4: Comfortable Member
Sep 24, 2017
175
193